There's a bunch of Hand painted textures stuff out there already, take a look at Slipgatescentral (his videos are quite inspiring) Ben regimbal and haikai.net stuff. Something good to know is that it's not about the tools with this thing but more about your skill as a painter, the default brush of photoshop is good too. I…
Hey Polycount! I have a very frustrating situation right now, and I was hoping someone could help me out. Basically, I'm making a game in unity(Not important) and I wanted to make an fps hand in 3DS Max. I looked for a tutorial online on how to make one, and I made this: http://i.imgur.com/Fwg39Br.png?1 with this rig:…
IMPORTANT: This is a full-time position ON-SITE in New York City Fauna Robotics, an Amazon Company We are looking for an experienced Technical Animator / Technical Artist. The Amazon job title equivalent of this is: 'Design Technologist' Job description We are seeking a Design Technologist to define the expressive motion…
So far the whole body is good to go for rigging except for the hand, I already made a rig and animated it with some idle animation and crouching animation. The hand is just static and moves along with the arm. I'm trying to make the game be as if it was made in 90's. Do you know of any examples of games or projects that…
Figured I'd post what I've worked on recently, I like the stage I've gotten to so far however I would love to push it further by giving the colours/texture/image some kind of pop( All ideas are welcome ). I'll push myself to make at least one texture per day because this style is something I'd love to have under my utility…
Guys n gals ~ I sent a message to @eXecutex with some concept suggestions and received word that he'll be stepping aside as coordinator for our beloved challenges. I'm happy to carry the torch for the time being but wanted to put this out there should anyone feel strongly compelled to take over for the longterm. Depending…
Thanks for the pointers guys! I definitely needed to head back over towards the stone and insert some variation in the hues and values. I did a bit of that, so hopefully that breaks up the shapes some. I also managed to add in some mossy bits here and there. I feel like maybe they're a bit strong... I dunno. Moss is dumb.…
It is really hard to find some good reference images of a cave, or I just don't know where to look :shifty:. Here's an image from diablo3, the slope under the monk: http://www.planetdiablo.com/images/image.asp?/diablo3/gallery/screenshots/monk/monkinthemines.jpg Here's an other image from diablo3, the rocks on the left…
That's fine (the belt shadows). U could, however, add drop-shadow from the head. This looks much better, imo. A lot more massive. Now u've gotta get in there and push the harder edges & the texture details back in - like the hands. Roughen him up a bit. Also, play with some more colors. Ur core shadows generally have the…
Hi I’m looking for some advice on how best to approach hand tertiary details, specifically on the palms. What do other game character artists do? I mean, for something like the palms, which may not be seen up close, unless you see a character’s hands in a first person shooter, do other artists try to capture all the finer…