I'm making a low-poly character for a game that is less than 1000 tri-polygons. The character will have low-poly hands. How did games back in the late 90s like UT99 or Quake 3 do hand animations? Blend shapes? The character is going to use a gripping pose when holding weapons and open/relaxed when not holding a weapon. Do I use blend shapes for this? Is this achievable for UE4 from Maya?
Here's a screenshot of the hand:
Replies
If you're attempting to animate that much with blend shapes, you're going to have a heck of a time making ALL those blendshapes.
http://wiki.polycount.com/wiki/Animation#Rigging
I can say right now, your topology is not going to support proper deformation of the fingers. Wrist, same issues if it were to do a twist or bend. I would check this across the mesh as well if this is the quality you have here for the hands.