Hey all. Wanted to ask here before I have to go off and have to write a maxscript for it. I'm trying to create floating island style fragments of land using procedural methods. Now I quite like maxscript and using 3dsmax seemed like a decent way of prototyping the procedural techniques before I have to write the code for…
Hello there, what are some best ways to smooth out the area where floating object intersected to the parent object,It's always better to keep less floating objects but time efficiency I do that often, so, is there anyway to make it look like both are same object(just like extruded) through normal+ao? see the image.
I wonder if Toolbags EXR output delivers full 32 bit float. After a quick test (gi_room) I'm not so sure anymore. The image shows up in Fusion in 16 bit float only. Did I miss something or is this a known software limitation?
For the flag and imported the rod into marvelous designer and made a simple hanging sheet. I wanted to make the rips and tears on an alpha card so that required that I go and utilize the Transfer Attributes option in Maya. A quick break down on how that was done: Marvelous Designer exports their .obj's tessimated. I wanted…
Really I'm loving this! I just have one major irk not adressed by the people above. My problem is the roof, I just can't honestly tell exactly what it is. They look like they could be tiles but I just can't tell. I think on the roof you could also make use of all that space and have some color variation other than grey.…
This is a continuation of the project I was working on with my aircraft WIPs. I got so much help with that, which improved the quality immensely. I was hoping I could get the same with this? The concept is this floating collection of rocks with a small town on this large central mountain, and then these floating rock…
@Wardana Frist of all great progress! You did some solid work there. I think you are onto something with posting the version without ivy. It looks better lack of noise on it creates a focal point that your eye can be drawn to. We are always drawn to contrasts. Not just in light but also in frequency of detail. So you also…
plz help me with floating geometry within 3dsmax 2013 i saw a tutorial which used floating geometry but i cant do it myself and i read out somersetting about it in this forum but didnt work so if someone can do it plz tell me thnx :(
I kinda have to say this, with the recent fix ups of the Smoothing Brushes in ZB (such as the Valance brush) I see no reason not to have a few tris in your model if it doesn't need to be pore detail. I avoid NGons like the plague, because not matter what I do, they will always screw me over later. Changing render engine,…
I'm having a little bit of a problem baking normal maps in maya using floating geometry to create my high poly model. It seems maya either doesn't like floating geometry much or I'm doing something wrong. I set the serach envelope to search inside and outside the envelope. I've tried tangent and object space. Neither work…