Hey polycount folks, I just installed 901 indie via steam, and I'm noticing some odd behavior with the 'select through' preference. It seems that, with it enabled a few tools (at least the add edge loop tool, for me) seem to simply fail 100% of the time. It's almost like it can't find the proper edge to cut. 901 NON indie…
I just switched over to 4.5 from 3.5......I'm using a simple "unwrap UV's" in the UV mode on on of the provided sample meshes, and the program appears to just hang and never complete the command. (crash) Doesn't seem to matter what the mesh is, or it's complexity. I get the same crash every time. I'm on a mac, so I'm…
I am not sure if this is a fact but I would like Blender users to pls try this: Open a new start up Blender file, Set unit length to centimetres-metric. Add a uv sphere to the scene, add the wave modifier and press play on timeline. The wave modifier works fine. Notice the sphere's dimensions is 2cm for x, y and z axis. If…
Hello everyone. I made this bone in Maya. This bone is cutted in 5 pieces each. So it can be break in Unity. As you can see, the "cuts" are very visible. I played a little with the Normals (Harden Edge, Soften Edge). And in Unity, the render is very bad... What can I do to improve the render ? Thank you for your help !…
Hi everybody , I just start my brake caliper today , without so much references Here the render , I need feeback for the wireframe which I find quite horrible .. and maybe a way to improve the top part at the left of the round which doesn't look like reality at all Thanks for reading :)
I have an fbx file that I was given that should have instances. I can see in the naming convention that they do look like they were instanced. (ex. asset, asset01, asset02 ....and so on. When I try to work on the parent asset nothing happens. The only thing I can think of is that I did not import it in correctly or that…
I am using Substance Player 2018.2.1 build 1495 on macOS 10.13.6 with a MacBook Pro 2015 13'' (Intel GPU). And I am seeing at least 5 problems: - UI: some settings panel repeats many times for no reason. - UI: mouse wheel scrolling is auto focusing on sliders and fields (on hover instead of on click).…
Im with Strife. It just seems to me that the whole scene looks too horizontal and vertical. It would be nice if something broke up that square look. Maybe you could have objects in there with more curves and perpendicular lines like hanging wires from a fuse box, broken shelves, tipped oil drums, etc. Like those two doors…
Hey, I'm having a slight problem with transferring my UV's from an old mesh to an updated one. I (foolishly) deleted 2 edge loops on my mesh by freezing the subdivs, deleting the loops in zmodeller then unfreezing the subdivs - completely forgetting that I loose my UV's. I then made a few small changes to the mesh. I…
wow so it is broken by design, wtf! ok that seems to be it,- any I idea how I can suppress the stupid dialogue that comes with it?- because otherwise right now I want to fix the utterly stupid behavior of max fixing it with maxscript. It works now in my script just the way it should be except the nagging dialogue each…