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Broken instances when importing FBX into 3ds max

BeachBum
polycounter lvl 4
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BeachBum polycounter lvl 4
I have an fbx file that I was given that should have instances. I can see in the naming convention that they do look like they were instanced. (ex. asset, asset01, asset02 ....and so on.

When I try to work on the parent asset nothing happens. The only thing I can think of is that I did not import it in correctly or that the fbx file did not save the information that there were instances. I am using 3ds Max.

Is there something I am supose to do when importing the fbx to make sure I get all the instances. Or a way to update that there should be instances in Max?

Thanks for any help or ideas

I would provide the file...but its a clients so I cant

Replies

  • kurt_hectic
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    kurt_hectic polycounter lvl 13
    There is a checkbox in export\import. "keep instances" or something like that. Check it.

    To check if you have instances, use "select" menu from upper bar and then "select instances" or take a look at right side: "editable poly" should be bold () and pointed icon should be active:

    sRXh9j7.png

    Also keep in mind that instances work since...I don't remember, v. 2010, 2012? something like that.

    If you aren't able to fix this issue you could use a script which will reconstruct instances. I did something similar in the past, it worked but it wasn't a "clear" method, try to avoid it.
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