I'm working on a strategy project and we use 3D to render image sequences for animation. For the purposes of optimisation I have to render only animated parts of an object. I use Crop render mode in Render Settings but this way I have to manually resize the desired region and I don't see how to make it more accurate.…
Hey. I'm doing a turntable render on a character with xgen hair. Before I added the hair guides I was able to do a 360 viewport rotate on the character using the timeline and I was able to vray batch render the turntable so everything worked fine. However... now that all the xgen hair is in place, if I try to scrub through…
So I updated my graphic card from a GTX 650 to a GTX 1060 expecting to get better render times on a pretty heavy scene (many polys, textures, etc.) But when I had my hands on it I didn't see any improvement at all at my render times so I started a deep deep research looking for the problem and did many different things…
hi there, im working on the making a low poly object fronm a high poly. And I have a problem with my render. At the moment I have a standard material with a normal map in my bump slot and a AO map in my diffuse slot. The viewport is set to display with hardware display with maps. I havve no light in my scene. In seems as…
I'm developing a 2d indie game and i need some simple 3d renders for promotional material. The character designs are simplistic and can probably be captured in basic shapes. If possible the style I'm aiming for is early 90s game renders. Message for more information, thank you!
Hey everyone! As some of you know I've been working on a door model for some time now. Please don't make fun of how long it is taking because it's my first asset and I've been learning a lot. But I'm a little curious about what people are using as there render to textures set up. This morning I was about to start texturing…
So, just recently, a scene that's been rendering just fine in Maya's Mental Ray plugin, will no longer render. It will only show up as a wire frame snapshot whether I push the render button, the IPR Render or anything else. I tried to make another camera and shoot through that in the hopes that it was some glitch with the…
NURBS are not supported currently. You must quadrangulate/triangulate them manually by now. Are you sure? I can render correctly the [ratGPU install dir]\maya_examples\balls_maya2012.mb file with both averaged and face normals. Currently you can render only the current frame. In the next version I'm preparing you'll be…
Hi, This will probably sound pretty naive, but I'd like to make really nice renders as effectively (as opposed to as simply) as possible, and am wondering what program is best suited to me. I do (as a complete amateur) high poly hard-surface modeling in 3Ds max, with the intention of making very nice static renders. I'm…
almost every time I render something, it goes white, along with large portions of the screen. Theres no way of telling if the render is going pear shaped until its done.. is this par for the course or is there a workaround? I know I can just render a portion of the screen to test, but its still a pain in the arse since I…