Does anybody know... if this is even possible; how to setup a material that uses a mask for a falloff? (for vertex painting) I've been looking at this tutorial: https://docs.unrealengine.com/latest/INT/Engine/UI/LevelEditor/Modes/MeshPaintMode/VertexColor/MaterialSetup/3Way/index.html The thing is, every time I paint, I…
hey guys, i was wondering if the tile sampler "mask - random" input can give random results if you were to instance the node? there must be a way, i just cant figure it out. For the graph in question i am making a wood plank material and want to randomize the nail generation so i need all 4 nails to be connected to a…
Is there a way to use detail textures via masks ? I have used detail texturing before on organic mesh's but I am stumped on how I can achieve the same effect on unique uv's / texture maps. There must be a way to do this. I want both the rust and concrete in the pic above to be more detailed as the player is very close to…
Hello,This is a test where I inputted a Checker 1 into a mask with tiling 1x1. Texture Resolution is 128x128. Tested all filtering options and I still get blurriness between the black/white. I want to create a 1 bit alpha mask, I should see nice crisp lines for the checker. SOLVED: screenshot was taken from the viewport…
Are you trying to paint a mask or a color? I don't have ZB open but I dont think you can use Spotlight as a stencil for masking. You CAN use a stencil for masking however. http://docs.pixologic.com/reference-guide/stencil/
Is there any way to do this ? Lets say I paint a bunch of bolts in using Alpha brush's. Is there any ways to mask them to a color ID mask so that ever bolt goes to lets say yellow in my case which = Steel
Hey, does anyone know a good solution to the missing culling mask setting for a area light in unity? I didn't know if I could create via script and force a culling mask to be attached to the light or whether I just needed to recreate the lighting conditions with point light as most of my Google searches have told me.…
Hi, I was wondering if its possible to paint a custom mask for a material. Really i would like to paint it rather than load in a custom mask that i have painted in another photoshop file. My questions- Is it possible to paint directly onto layers without destroying the DDO set-up? Can we add custom layers without…
Hate to post this seemingly simple question here but I couldn't find anything anywhere else. When I drag out a mask, all polygons in front of the model and behind the model are selected. Is there a setting so that only polygons seen by the camera get masked?