Hey everyone, I'd like to use this thread to document my progress in learning the Godot engine and hopefully make a small game as a side product. CONCEPT my idea is to make simple FPS shooter like old DOOM based in 15th century Bohemia. I would like to explore both 2D and 3D sides of Godot - 3D environment with 2D sprite…
So I was thinking has anyone actually say printed out their Uv's literally hand painted them and then scanned them back into the computer at high res? Wondering what this would look like.
I ran into a cool little tutorial on this site. It inspired me back into creating game art. I'm creating a scene that is inspired by Torchlight/DiabloIII. Here is the first prop modeled and textured. Crits are welcomed.
Thanks for the great feedback on this project, latest and probably last screenshots: Wanting to work more on my own concepts, starting to sketch a bit more lately. Decided to actually model out the colored version! WIP Thread. The grind goes on!
Hi, teaching myself painted textures in photoshop. I started painting couple days ago. This is my first created textures from scratch on graphics tablet. Need some critique on my hand painted look and I'm looking to improve my skills . Thanks! ;) 1. 2. 3. 4. And new : 5.