Greetings. I would like to ask your professional opinion about such subject... Here are several item icons from one old game. From your perspective - are they drawn by hand (pixel art, etc) or rendered from the 3D model? Just for comparison - this is what i have got by rendering their ingame 3D models - images somewhat…
Hello Polycount, My name is Matt Arsenault. I am the Team Leader/Writer/Scripter as well as UDK and 3D savvy for the project "Saving Time". As it is not yet a game it is better proposed as a project. The project is a platformer from third person perspective, adventure type (like zelda). The protagonist is human but him and…
This is just not true. Gamers have not lost track of the PC world, there is just a growing demographic of gamers, and when that demographic grows the number of console gamers and PCs both grow respectively. To put that more clearly, "back in the day" say there was 2 console gamers to 1 PC gamer (begin of PS3/360 era). Say…
As stated already, awesome read, truthful and to the point with no agenda. I'm new to game design myself, but my main issue with this article is it sounds like it assumes great games are more an accident than we give good design teams credit for. Lemme use the already referenced example, Minecraft. Was it the product of 10…
Hi So i saw a clip of a 2d gameengine, i forgot what game it was for aswell. But in theengine, it was more or less like a blank canvas. The artist showcasing drew sum robot thing, with arms and other parts, and then started to bend and rotate parts. and suddenly he ha a playable character jumping around. The intresting…
Hmm its interesting that we are talking about tech for games, but does anyone care about new story and gameplay for games? Cause as a gamer I am tired of playing shooters that are based on some country fighting a war with another country lol. I mean cmmon, the more time passes on the more worse things get dosent matter if…
(Updated after posting, old email wasn't working. Please re apply if you see this.) Hi all, I'm the founder of a small indie studio building a first-person co-op restaurant management sim in Unreal Engine 5. Think the hands-on cooking loop of the popular "job sim" games, but with real management depth: skills, staff,…
Hey iam717. I tried in the beginning. It's a tough sell to bring anyone experienced onboard. I have $0 to spend on salaries No publisher No history of ever launching my own game solo If someone came to me with this pitch I would say "NO THANKS". The game is almost done, by the time it's released it would mean I have spent…
@Justin - I'm not angry but I find it intriguing, as I said I'm not trying to flame or troll but my opinion has been carefully pieced together. I hadn't been taken in by other people's perceptions or entirely by the reviews. That's why I took to experiencing the game firsthand and upon reflection the reviews are fairly…