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[ROYALTY] 3D Environment Artist - UE5 co-op restaurant management sim (working prototype, Steam page

(Updated after posting, old email wasn't working. Please re apply if you see this.)
Hi all,

I'm the founder of a small indie studio building a first-person co-op restaurant management sim in Unreal Engine 5. Think the hands-on cooking loop of the popular "job sim" games, but with real management depth: skills, staff, equipment upgrades, and growing from one restaurant to several.

Before you skip past another royalty post, here's where the project actually stands:

  • Working prototype in UE5 (core cooking loop playable)
  • Team in place: programming/design (me, full time), 2D art, UI/VFX, QA, plus a backer funding operating costs
  • Steam page created and ready behind the scenes; launch plan is Early Access at €14.99
  • Full design docs, market research, and a defined prototype scope, shared with candidates
  • Not announcing the title publicly yet

The work: the game's map. A small, walkable neighborhood, roughly 2-3 US city blocks, with around 3 restaurant spaces that sit naturally in the environment. Style target is realistic and grounded. Environment art and worldbuilding is the core of the role, with restaurant interiors and props to follow if the collaboration works well. We have a greybox layout to build from, so scope is defined, not open-ended.

The deal: a negotiated percentage of net revenue, agreed in writing before work starts (we use a plain-language collaboration agreement covering scope, credit, and payment terms; happy to show it up front). Remote, flexible hours, EU-based but timezone doesn't matter much.

To apply: email us at hello@hntr-studios.com with your portfolio and the kind of arrangement you'd be looking for.

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