Hi! This was my first post here. First, my name is Bram, I am a freelance 3d Artist for some Game and TVC. Just a simple and quick creature sculpt. I did this sculpt in my free time. Sculpted in Zbrush and render was done with Keyshot. Reference from creature in film and artstation. Hope you like it, C&C always wellcomed…
I think you got details down well, but I think what's an issue is the proportions. Right now her body looks super stretched thin, kinda alien like. It looks like she is over 10 heads tall. This can work if the character is heavily stylized, but your character features don't read as stylized. It looks like your aiming for…
Hey all, I wanted to reach out and get some thoughts on this stylized character sculpt. The original concept is from Hyeonsick Choi and the character is called "Flamingo" I feel like overall it's missing something to help it stand out. Right now it feels like it has the basic components, but it's either missing some…
I am looking to hire someone to sculpt 5-10 high poly modular root formations. The roots need to be able to be used from all sides, as they will be placed haphazardly in the environment to give the visual of roots growing out of the walls of a cave or ground. Examples of the level of quality I am looking for: If…
Hey all, So I've got a wall mesh that I want to sculpt into brick: In Mudbox I've imported a tileable texture to use as a stencil. It works great for the front of the walls but I can't get the sides to line up properly: How would I go about doing this? The Stencil is completely flat to the view, so I can't sculpt on an…
Hi guys, i was trying to use the sculpt mode in ndo to tweak a layer of a preset generated normalmap. I cannot find a way to paint neutrally. I either paint with brush and add whatever is the opacity setting. What i'd like to do is to overwrite the pixel opacity value so i work only in the depth provided from the diffuse…
I've used all three and I have to say that all three, save for the 2.5 version of Z-brush. All have their advantages, but to be honest for the majority of what you really need to do Silo 2 is more than sufficent. I've been pushing between 2.5-3 million polys in it, so breaking the mesh up into pieces I can double digit…
I have sculpted a couple of characters with clothing before but I have never sculpted small folds until now. I got a couple of reference images to guide myself but since the folds looked all random in all of them I decided to sculpt them in random places as well. I am still not done with some areas but I'll be glad to get…
You are using Blender, right? I've never used this program before so i've no idea about the material options. In Zbrush there's loads of sculpt material options to choose from to find a good one to display details well. Maybe blender has various choices too? But i guess every person has a preferred material for…
3D sculpting request: We have existing 3D models that now require some secondary detail added, such as flesh, scales etc. Please see reference image below. Priority: 1 - 2 sculpts per week. Budget: $125 USD per sculpt Freelance applicants musty include a copy of their portfolio.