Hey guys, even when I check smoothing groups in the fbx dialog window 3dsmax still refuses to export the smoothing groups. Anyone run into this? I exports na obj instead and it worked fine
I've seen a lot of unwrap tutorials on the internet but i am stumped on how to unwrap this chainsaw correctly. It will be baked so I know about the smoothing groups and uv islands. The question is should I use auto smooth for this and break it up into uv islands? Because there are so many pieces to deal with.
Hello PolyCount Community, I got here a Model and got a problem, my Smoothing Group 1 is on but there isn´t a Smoothed surface. How can I fix that ? ( You can see it on the legs in the middle and on the arms, that are triangles not a quad) Pictures: How can I solve this ? regards Anbu
I'm making a car model for game (LOD 1), but smooth problem give me headache. This is my reference picture: My car have problem like this: I can't make it smooth. I tried add edge but it look worse. Sorry for my dump question, i can't find any solution on any website, but car modelling tutorial i found is high polygon…
I just got Maya 2016 and I have this issue. Whenever I smooth my mesh using smooth mesh preview it looks like subdivision level 2 is applied. Now If I recall correctly in earlier version of Maya it was level 3 subdivsion by deafult. And now if you go here:…
Hi, is their a way to get a hard edge after smoothing a model (smooth mesh preview)? The "preserve hard eges" checkbox seems to do nothing. And I don't mean closer edge loops but a real hard edge. Thanks in advance.
Yeah, I know what you're thinking: The topology isn't even, or I need more subdivision levels... Here is my base mesh: http://gyazo.com/e33e9fbcf68f2c7d6551cbe17949c84c This is sculpting at subdivision level 6: http://gyazo.com/c64653f5ca1554b0b2234916117de765 Smooth shade is turned on, and same results for both tablet and…
The title explains it really. For some reason I can not have smoothing groups and UVs at the same time. :poly134: I have no idea why. I make a UV and then smoothing groups. I then go back to the UV to see if it is still there and the editor is empty and I can not select any faces to create a new one. I make smoothing…
I'm having an issue with making normal maps with 1 smoothing group. The 1 smoothing group makes the edges look really great. But it warps alot of things like the screw and the 2 widgets. It obviously looks right when the camera is looking at the edges normal. There are also the issue of the random shading problems that…
I have been primarily a Maya user for a while now, but I have been messing around in Max. The thing I like the most in Max is using NURMS (which I think is the Sub D equivalent for Maya...correct me if im wrong there). I also like using smoothing groups to dictate hard edges rather than inserting extra edge loops. The…