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Smoothing groups normal issue.

polycounter lvl 13
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16bit polycounter lvl 13
I'm having an issue with making normal maps with 1 smoothing group.

p4a.jpg

The 1 smoothing group makes the edges look really great. But it warps alot of things like the screw and the 2 widgets.

p4.jpg

It obviously looks right when the camera is looking at the edges normal.

p1.jpg

There are also the issue of the random shading problems that look like dark splotches.

What am I doing wrong here?

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