Just learn some css/html. You can nick ideas\html from other peoples sites and work it into something original of your own. Look at the simple portfolio template someone did, and continue it. Its really not that hard, and it means you can get exactly what you want. Id also look at varous templates, and layout grids to get…
So, a friend of mine asked me if i could do a script for photoshop, kinda like an action for photoshop, where you just press a button (F5 for example) and photoshop automatically saves a jpg version of the file we are working and precedes to upload it to a webserver with a predefined name (he wants the same name for the…
If you have the £$£$ this tutorial is really freaking good http://www.thegnomonworkshop.com/store/product/1149/#.VrPVPLKLSHs If not I learnt the basics really well off following these tutorials. https://www.youtube.com/watch?v=W2Ei9ZEC2SE https://www.youtube.com/watch?v=2mcQmYQOqbk http://kazperstan.co.uk/tutorials-2/…
@tom.drin: I suspect it can be a bug. Gonna send you a modified lite version soon. Try to disable the AA and change from/to the DX9 graphics driver to the OGL one while, pls. @Spark: With around 2Gb(free, not total) I was able to create a normal map for the Lucy mesh (114M points, 34M poly mesh) sucessfully. It depends on…
This was for the recent Game-Artist.net Challenge. I tied for 1st place with nkoste. Anyway, it's done, so I won't be doing anything more to it. Just thought I'd post it for fun. Final FPS render (positioned to represent in game) wireframe http://chrisholden.net/gl_ch_final_w.jpg FPS super-sized render 1146 triangles…
Hey thanks Vassago, yeah I'd like to see that. I'm not happy with any of the clouds I've seen people make with Afterburn. Looking into Dreamscape today, maybe its patterns will be better. J.I.Styles, did you see the SOTC clouds move? Or are they just in the cubemap? <edit> Some good pics here of Lock On. Looks like a combo…
As taken from my blog: It's done! That's right, after 6 months of solid labor, Desert Straggler is complete! I've got tons of pics to show, and I must say that this is by far the best thing I've done so far. Considering that I just started learning the Unreal engine about a year ago, I'm happy with how much I've learned…
idk if this is fixed in newer max fbx exporter "codes", using an older one and this is the fix for the scale issues i get when importing fbx into marmo4. I have to export from max auto 1.0 scale fbx, then go to blender 4+ and put these settings below, you can not see the trans form: scale size but it is, Blender FBX export…
So here it is. It's not fully completed as of yet, just wanted to make sure I'm doing alright as far as poly distribution goes. i have no idea what i'm doing, and have only followed the rule "use as few triangles as possible." which i don't really know why i follow. anyway, 384 faces, any feedback on cleaning up polies or…
Some of you may remember this character I was working on like a year ago. . . (if you remember me that is) Anyway I was digging though some old stuff and I came across it and decided to start modeling her, again. I haven't spent to much time on the legs and arms yet, I'm just starting on the back and trying to do the…