I still don't believe used games are as awful as people make it out to be. Console releases of games vastly outsell pc releases, but there are developers who do just fine just off PC releases of games. The market and budgets of big games have gotten massive, and the marketing budgets have gotten even bigger, publishers are…
I have to agree, that the texture work is better than the mesh. The helmet needs work. We, however, don't know what the polygon busget is/was. As the the Soviet Early War/ versus late war. I'd think having a mix of both, as well as having appropriate weather related gear (telogreiki and ushanki as well as white cammo and…
Looks to me like u made up a shape and went with it. That is not a V3 rocket. If you are going to do art based on a real life object, do some research, and more importantly, do some visual research. http://www.astronautix.com/lvs/a9a10.htm ^ this is a link containing diagrams of what the V3 would look like. Remember the V3…
Hello everybody, right now I'm texturing a Apache using Bodypaint 3D, Photoshop and visualizing in Maya, if somebody is interested in watching me, Join here =D https://secure.join.me/143-077-623 How its coming out: Thank you Guys =D
Night guys ! 1ª So I retopoly a model (first time), and I wish a advice about the position of loops distance of polys etc http://img32.imageshack.us/img32/4131/41770655.jpg http://img82.imageshack.us/img82/7043/65325146.jpg http://img6.imageshack.us/img6/7955/61776078.jpg Tipps and Critics plz I need to learn! 2ª So I…
Hello everyone, here's a little presentation: http://www.polycount.com/forum/showthread.php?t=95305 After seeing that thread: http://www.polycount.com/forum/showthread.php?t=88366&highlight=motivation+graph for the first time, i finally understood why i always start something new and never finish what i started (in 3D). I…
We're ramping up new projects and looking for a number of talented level artists to join our Ubisoft Toronto studio! As the Level Artist, you will represent the gameplay intentions as part of the graphic content of one or several game levels and ensure that the integration of the work is in line with the technical…
Just a few errors from yesterdays build to correct, and a few other things thrown in. Version 1.0.1.2 is now live on Steam. 1.0.1.2 Change Log * The game will no longer throw error: "OGRE EXCEPTION(10:MyGUIException): ComboBox::setIndexSelected : index number 8 out of range [8]" if the min players is set to 8 in the server…
I'm working on the tutorial via Digital Tutors of the Photorealistic bedroom Here: http://www.digitaltutors.com/tutorial/1083-Creating-a-Photorealistic-Bedroom-in-3ds-Max I'm in the home stretch, trying to set up renders but I'm running into more problems. Made threads about this tutorial before. Like a lot of tutorials it…
me http://orbart.free.fr/index.php?Gallery=103 +my wife http://fafart.blogspot.com/p/fantasy-portal-env.html http://4.bp.blogspot.com/-bSaBJIreIn4/UDXRsYZ8MdI/AAAAAAAABc0/bImEfuE2FKI/s1600/mushrooms.jpg = your "personal" project?