I'm having an issue with Zbrush where when I export my model, it always imports into another 3d app super small, and centered at the 0.0 point (IE humanoid, would be feet below 0.0, upper body above it.) I tried importing in XSI and Max and had the same result. Changing the export scale in Zbrush has no effect on the mesh…
first shot : what do you call a lot ? it's an xbox360/ps3 game ,it may have 200 000 to 300 000 tris displayed on screen including all passes but that's not really the most important. second shot : this is most defintely ingame, although it's probable that they have higher density meshes for ingame cinematics. the "at least…
I stumbled upon a material by Matthew Taylor which has this interesting curly flaking and I tried to discover how did he do it using the picture of his graph but I failed. Now Matthew promised that he will do a breakdown of this material but I'm guessing that he did not have time to do it. If anyone has any Idea how to do…
Not exactly sure if I'm posting this in the right section, but I've got a question about the particle effects on Unusual Hats. Are there specific co-ordinates in which each effect is placed at? The reason I'm asking is because I'm working on a plugin for a friends TF2 server and one of the features is the ability to give…
For your budget I think this is very good idea. The 20 d is a great camera :) About the shutter count on most cameras needs to be replaced near 100 000 but some are more and some are less. This is an old camera so I am assuming something like 30- 40 000 should be a ok number. Depending on how many images you take it might…
last one for now - I think the renders are improving, got a nice noise free look with only 256 samples resolution is 2 x 1920 takes around 5 mins to render on my nvidia 2070
ProperSquid is a genius. He is helping me take it further. I'll post the proof of his genius... So the tool does the offset thing in xyz and rotate objects by 45 degress now... I love Blender, things are just a bit messy in a way, but it has gotten ten times better since I started using seriously nine months ago. things I…
First of all awesome, its a Supra! Now for automotive work you model the car mid poly, I have never seen automotive work going through high and low poly. Due to the nature of car's curvature shifts and mostly flat areas. Usually you bake the mid poly car onto itself to get the required maps. Having said that vehicles that…
Hello! Recently I've been learning about geometry nodes in order to create procedural landscapes, and have come across something I can't find information about elsewhere. When distorting a procedural image texture using procedural noise, the distortion isn't uniform across the surface. There is a spherical gradient of…
Whats your budget? Btw: https://polycount.com/discussion/173350/upgrading-or-building-a-new-pc-this-is-the-thread-for-you#latest I feel like that processor is a little bit weak. Also, I'm not sure if buying a 4k monitor with this config is a great idea. The 2070 isn't that strong, a lot of games and maybe even game engines…