I'm not entirely sure if you're suggesting to attempt to salvage a project by appending the contents of a file that can't be opened? Sometimes it works, but when the RNA structure of the file is broken it'll likely fail and there's pretty much nothing you can do to salvage it other than relying on different backups. I have…
@Bethanie first off, welcome to Polycount! :) What type of portfolio requirement is this? For art school? For gesture drawing you want to think about the line of action. This generally follows the orientation of the spine, but sometimes there's a convenient dominant line that runs smoothly from the end of a limb through…
Nice! Did you check the hands too? I don't know ... somehow the seem to be too small. But i might be wrong. Another thing i wanted to mention: I'm not sure how wings would exactly look (didn't find a good example picture) but the seem a bit stiff to me. I imagine wings more round and with volume - yours are a bit flat for…
Here's an example to play with, a better way to approach a road in Max. There are many ways to do this though. http://ericchadwick.com/examples/files/2015-05-05_road-loft-max2015.zip You'll need to tweak this to make it pretty, but should give you a basis to start from. Note: Your normal maps should never be JPG format.…
this is actually really nice, good design, the headlight design especially. its subtle that they are there, but really nicely mixed in so that it follows the lines of the car. a couple of things with the design could be improved though, take a look at the following examples of similar real world cars: the aventador J above…
(Paid) I am looking for someone to animate game ready models. Game
ready model is for PC using Unreal 4 Engine. Game model Polycount wise its
seems to be around 25k per character. The game models are not rigged but can be
if needed. Animations would be for party fighting game animations so
the animation would be pretty…
Okay, so I'm getting really into game cinematics these days and would like to gather as many high quality examples as I can for inspiration and reference. And I'm talking about the pre-rendered, high res movies like we see from Blur, Blizzard and Square, not in-game movies that use the game engine. So I have two questions:…
Hi. So i want to make movies AND games. Learned the basics of blender on Arrimus 3d's Channel (tutorial 40). Now how to UVW Map and Model simple objects (from reference) by now. However, I STILL have no idea what to do with all that stuff. For example when you want to make Movies.. How does that work? Where do i learn…
how do, I'm playing around with quest3d, and it seems to get some nice normal mapped stuff going on I'm going to need to use .fx shaders. problem is, I know jack squat about them, and I don't want to devote my time to learning shaders from the ground up. I just want enough knowledge to frankenstein together some examples…
Hello there polycounters! I would like to ask you how to best approach modeling and texturing steel beams constructions, girders and structured steel trusses. I'd be glad if you could share some info on topic, I'm mainly interested in this things: * general UV layout for material * unwrapping strategy for lightmapping (how…