how do, I'm playing around with quest3d, and it seems to get some nice normal mapped stuff going on I'm going to need to use .fx shaders. problem is, I know jack squat about them, and I don't want to devote my time to learning shaders from the ground up. I just want enough knowledge to frankenstein together some examples and get it working..
what I'm ultimately after is a shader which mimmicks say, the maya high quality shading material. normal map, spec, gloss (ok that one's extra) and reflection are the main goals.
the first thing I need to learn is how to convert a shader's syntax to that of quest.. I have the document which lists quest's syntax, but I have no idea where to begin converting the shader..
anyone have some tips? I'm starting with fxcomposer, and picking pretty much at random one of the library shaders. I guess the toksvig normal map example is a good start.
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any takers on shader converting tips?
edit: aye MoP, I have that installed at the mo. Its one of the library shaders from fxcomposer I'm trying to convert the syntax of. I still don't know where to begin tho..
On converting:
Once again, ShaderFX can export straight to Quest3D syntax. If you want to convert existing .FX code, then there's no other way than to learn HLSL. There is no automatic tool to do this for you. It's probably not too hard, but you need to know what you're doing.