The model I'm currently working on has too many objects for what I need to do. Does anyone know of a way to combine objects, but preserve each object's UV map?
Hi! Anyone know script for 3ds max that will pick object B -> move to pivot object A -> run another script to render animation to spritesheet -> change object B to object C ->run another script to render to spritesheet - > repeat with D,E... ?
Typically you would use bake groups - find more info on that here: https://marmoset.co/posts/toolbag-baking-tutorial/ In this case, it looks like your highpoly is a contiguous surface while the low poly is split into multiple objects - it won't be possible to bake a mesh like this without some sort of seam or artifact…
Hi everyone, I've got a question about using XRef objects in 3DSMax. Is there a way to add a child to an object that is referenced in another scene, and get this child on the scene where this object is referenced? I've made instances of this particular object, so I would like to see this child with every instanciated…
string $sel[] = `ls -selection`; float $m[] = `xform -ws -q -t $sel[1]`; I have two objects. I want to copy the translation coordinates of one object to other. In above mentioned code, I would store the translation coordinates of second object in $m[]. How can I tranfer it to first object? Basically to $sel[0]. HELP!!!
Basically that. How do you planify on grouping UVs from a set of objects - atlases as for my understanding - on large scenes to also ensure decent texel density to bake? You do it by area? - idk, kitchen, room 1, room 2 - by type of object? by size? Hope that makes sense @_@
this one has puzzled me... I'm working with models from the old DeEspona collection. The house in the video consists of a main object (polygons) and some other kind of objects for the glass, doors and frames. The main polygonal object is fine, but I don't know what kind of object the glass, doors and frames are... & I…
I see) Then it could be a golf ball or Globe. I'm interested in the technique of creating such a texture/material from real object. I understand that I can spin the ball on an axis and take photos from multiple angles. But what to do with them next? Main question for me: How to sew them together into one whole and how to…
Does anyone know how to / or even if its possible to create a instance or link two unique objects together so when you move a vert on object A it affects object B? both objects have the exact same geometry but they are just slightly different in size and positioned differently in 3d space.