Other than usual loc's and only for fun and after obtaining (old designs if available, no1 even talks about) never open the packages (maybe 1 or two i have out of all the ones i did get, only to see what people can do, in the "obtaining" department..), since to busy making my own stuff. Can almost say i never ripped…
I did a very small stylized scene showcasing my fan art for RC, hope you like it ! If you want to see the real time preview, it is at my Artstation page, check it out here : https://www.artstation.com/artwork/1nJav3
sony didn't show us much love this year.. game is shaping up to be pretty fun, i didn't really work on the game much, but i did make all the fur on ratchet and azimuth, its some pretty cool tech and with a little love you can get some awesome results. [ame]http://www.youtube.com/watch?v=X2vx9ulX8Js[/ame]
Hello, I am available for part-time work and to help out on fun projects. This is a hobby for me so I'm not turning down unpaid / fan projects. I am a weapons and prop artist who is also able to environmental art. You can view my portfolio here - https://www.artstation.com/artist/jsh75 Skype is joseph.helline75
Done with this fan art of Sam, a character from the amazing comic book Death Vigil by Stjepan Šejić. If you don't know the comic do yourself a favour and read it! It's awesome! Check out more pictures here : https://www.artstation.com/artwork/oAJmQW
Hello! As a huge fan of the Alien franchise, I wanted to pay homage to this film and its stunning set design. I am excited to share my latest 3D artwork, The USM Auriga ship corridor from the movie Alien: Resurrection.This project was created using Blender and Unreal Engine 5. For the textures and bake I used Substance…
Honest query! if it's... so as a hard surface modeler, I'd also want to see this tool's functionality demo mechanical objects as well rather than just figurative UVW operations, your product page for this app currently displays?
Well, there are the fun cheats that extend a game fun and longetivity. Yeah goldeneye is the perfect example for fps, but Rare was probably back then the best Nintendo developer. They knew about fun. Why they are not there anymore is probably explained on the first page. Developement time, money... Then there are the…
Titanfall 2 Fan Art This is a piece of work I produced while studying at university. Developed in 3 months. Modeled in 3ds Max, textured within Substance Painter and rendered in Unreal. Any feedback would be awesome :smile: Render set up in Unreal Engine
Hours of endless fun . I was literally playing this for 3 hours, and the only reason I stopped is because my sound went out. What's great fun is making long snakes of thrusters (just attach the to the nozzle of previous and keep going). I also had some fun trying to turn the hoverboat into an airplane using thrusters..…