@pior Maya's history is exactly that. Specifically, I'm pretty sure once you apply an extrude along curve, the resulting mesh has history that is attached to the curve in maya, and any subsequent edit to that curve flows back up to the extruded mesh. @Mop There's ways that you can work with vertex maps i think modo calls…
Hey everyone! I'm ABR, a self-taught 3D artist about 4 months into learning Blender with roughly 1 month of actual sculpting experience. This is my first major project and I'd love any feedback or critique from people more experienced than me. A bit about me: I'm actually more of a topology person than a sculptor — which…
Hello I was wondering if I could receive feedback on my animations provided in the link below. I am only responsible for the animation in this video. https://vimeo.com/422459871 1. Biped Walk Cycle 2. Biped Run Cycle 3. Attack Animation 4. Quadruped Walk Cycle 5. Quadruped Run Cycle 6. Idle Cycle Many Thanks Luke
Hey there Polycounters, it’s been a long time since we posted something on here! We decided it was time for a new stylized environment piece! At the beginning of this project one of our artists initially decided to start working on a small diorama scene, with a mission to broaden her skillset and refresh our studio’s…
Yeah, normal align is great! I haven't tried an attachment/surface constraint, but I will look into it. But maybe I should be more specific about my problem since it's not just getting something on a surface, it's obtaining a perfect axis and orientation for it. I am working with something that assembles sections of road…
Nuclear weapons are a deterrent. If you are actually attacked and don't wipe out your attacker (no matter what the US does, China will completely obliterate them should it come to a nuclear launch, perhaps even send the whole world into a nuclear winter) people will assume you're never going to use those WMDs. Once nukes…
Hi, (first of all...excuse my bad english...he,he) while I did an internship I was allowed to use 3dsmax for my own for a while. I started to make a Skeletor model...but I couldnt finish it until the internship ended. The modeling stuff is quiet done, there are only details which arent so nice (nevermind)...the unwrapping…
I'm fairly new to 3DS MAX 2013, I've been working with it on and off since September. I have been working on stockpiling some samples of my furniture models (not designed by me, just replicated). Unfortunately I have hit a bit of a snag with the Unwrap UVW modifier. Here is a picture of the loveseat I've been working on.…
@Borgleader: Thank you! The glow is not final yet, just testing around. :) @Arizia: Thank you! But I'am a beginner myself so you should have no problems getting to my..."standard"^^ @e-freak: Thanks a lot! @mariomanzanares: Thank you. I just use one color on my textures atm just in case so I can switch them easily if I…
hey Rogue. I think you're getting too caught up on fleshing out details before you have a basic concept laid down. Also, you're extrapolating too directly from your source material-- try abstracting the concept a little more. Also, there's nothing really original about this piece. Right now it just looks like a cyberdemon…