What we're seeking, what we're offering and a
rough guide to the terms we're offering. We are seeking an artist who can animate their own work for work on a JRPG style
2D game for post release revenue share. The artist in question will
need to be competent in a number of areas and styles as they will be
responsible for all…
I am not versed on United States law , so my view might be skewed\not correct, but still : Why are only voice actors entilted to residuals then ? they provide a service stated in a contract , they get paid X to do work Y. I think this can be solved by negotiating the initial contract , no ? If it mentions residuals, you…
Hello there, We're a small team of folks in Denver, CO area who are looking to make games. Some of our team are ex-industry with good experience and one is doing this on the side of his current industry employment (coder). None of us are college hopefuls and we aren't some doe-eyed startup with unrealistic expectations. We…
I haven't seen much discussion about this here so I thought I would start a thread for it. If you haven't seen this game before, it's a survival sandbox game on steam early access currently in alpha. I started working on this last month and the other developers are really great to work with. An older trailer when it was…
i am currently working in unity just kinda getting my feet wet and trying out everything i am slightly knowledgeable in modeling texturing rigging animating and sculpting how would i start? would i make a bunch of game assets and import them into unity? would i make my rooms in unity or blender? (my current 3d program) im…
I am looking for someone to do create and animate very low tri-count models for a Civil War Strategy game I am creating. Each model needs to be in the 500 tri range, with a total of 500 after accessories (weapons, hats, supplies). I am a full time programmer now, so that angle is covered. Now I just need someone who can…
A new scene I finished in Unity last week for a client, 79 hours work for a web based Pub Quiz game. The requirement was to only use basic diffuse materials so for my folio I spent a day or so porting it over to Unity 3.5 beta and took advantage of some of the post effects and used the hard surface shader pack from the…
unity is yet broken and incomplete there are to many flaws to call it even a editor. For example there is not yet a selection box (is comming though in the next version). Mac and winows version are to different (you can't write editor script panels under the mac version) and the most irritating thing is that you can't…
What tool are you using to model the character? You'll create your bones in your 3d app, skin the mesh to the bones, import the skinned model as a FBX file, then set up IK in Unity. http://docs.unity3d.com/Manual/Preparingacharacterfromscratch.html IK is a Unity Pro feature…
Thank you for your reply! I didn't know that, I thought normal maps always mostly looked blue. This is just for a simple plane since it's just a ground texture. This is the UV: The thing is, the texture still looks weird when exporting and applying it in Unity, I thought it would be the normal map, but you're saying it's…