why no this ? It's the simplest solution. Adding loops adds polygons :p + your texture is totally stretched. If you really dont want a seam, you could make a unique texture for the whole window or just for the angle and try to make it match the other parts border. Imo it really depends on how close you are/texture…
@iconoplast Was going to show us all how it was done over here: http://polycount.com/discussion/comment/2158961/#Comment_2158961 But then he never did. When it comes to PBR texturing, I see the advantages to working in Substance Painter, but for stylised, painterly texturing there really is no competition, 3dCoat is the…
If you are new to PBR texturing it could be worth reading the Allegorithmic PBR guides. It's a really well put together guide that will go over the theory and practice of the texturing process. I personally use Substance now for my texturing as I find it really powerful and flexible. Just dive into the texturing process…
Padding is the distance between the UV shells, this addresses texture bleed if the texture need to go lower res (like for mip maps). Baked look just means you plan on using some software or tool that will calculate where ambient occlusion shadows are, possibly specularity, things like that. It's like take a render of…
Nice job Tea. Nice read. If this is a graded thing there's a small grammatical error after the 'adjusting texture repetition' image. "To avoid that, you might want keeping the low-frequency details in your textures evenly distributed. Keep in mind that adjusting your textures is not an end all solution to the problem. In…
I sort of made up my own little workflow but I have a feeling its not really the best way to texture eyes. So I'll explain how I do it now, and if anyone can chime in and explain a better way, I would really appreciate it! Usually I make a sphere with 12 Segments. Then I delete the back half and unwrap it. I take that same…
Hi. I'm not sure what you call this exactly, but I'm trying to bake the lighting shining through the window so I can use it as a texture map. Does this make sense? How do I do this. Anyone have tutorials? I've manage to bake somewhat light but it was too distorted. I know it probably had to do with the direction of the…
Heya, this is for those of you that have an iPad. Maybe you haven't even considered using it for painting textures, but I'm here to tell you it's not just possible but also a pretty great experience in Procreate. I put together this little guide on how to set up a project to be able to paint seamless textures:…
This is a free texture from here: https://3dtextures.me/2018/10/04/sapphire-001/ Basically, I'm curious how this is rendered properly with height and depth to the render. Obviously if this texture is added to a sphere it will simply be flat. Is adding a bump map the correct way to do this?
Hi everyone, I have modeled a vase for a small oriental scene I'm working on that looks something like this: I was wondering is there an easy way to texture the pattern to wrap around the model like that? like some way in zbrush to "roll" the texture across a surface?