This is my WIP model of LizaritianScoutWalker project. I'm am currently doing some more testing on my UV's and because Its a big model with lotsof pieces. I have decided to mirror my uv's to save texture space. The problemIs that its big mesh so I can't see that I will have enough texture resolution if I pack all the UV's…
Hello fellow Polycounters, I recently graduated and I'm just coming off a little break. For my first portfolio piece out of school I made a realistic german bayonet and I've realized that I need to expand my horizons beyond photo source texturing. I also want to try a project outside of my usual workflow of high poly, low…
For an undergraduate class on environment art I have chosen a concept art from the upcoming game Dragon Age: Inquisition. I am extremely excited to work on this for two reasons: 1- i love the Dragon Age series, 2- this is my first big dive into all the workings of making an environment for a game. There are a lot of…
Decided to post my current WIP in UE4. I want to make it into a horror game but being that it's my first project, I don't want to get too ambitious. As of right now I'm doing all the art and when the time comes I'll need someone with programming experience. If all else fails, I'm going to make it into a portfolio peice.…
Hi, new member (long time lurker), this is a character I have been working on based on an old fan art sketch I had lying around, the project started off as a means to learn some more Zbrush techniques and tricks after finishing a title in which I had used Zbrush extensively without ever using it to build a character "from…
Final Textures for the characters. All I'm missing is the leaves, which I'll prepare in Cinema on planes, they'll be applied later. In the meantime I've begun working on a small scene for them to stand in, as I still have 3 weeks left (worked too quickly, woops) before the project is to be delivered. This scene is also…
The Online Engineer will write code that allows players to compete against each other (or play together) via a LAN or the Internet. Requirements: Strong C++ programming skills; Experience developing on the Windows platform using Visual Studio; Be able to communicate effectively in English, verbally and in writing;…
Hi! This is one of my works for my portfolio. I have many things to update in the scene (especially the textures) but to keep things related to the Unreal Engine I have some issues and questions for my character for instance. Despite checking two-sided geometry under the headline Collision in the asset manager for the…
Dear Community, Hereby I present you our project, currently called Orion Atlas. Our goal is to make a game similar to how Linux was/is being made: from the community for the community. It is going to be a free to play game with lots of features that I will explain in the following. First of all, what we hold most important…
Hi Polycount! I recently finished this piece, and I wanted to share it with you all: A custom sawed-off shotgun, made while mentoring the students of the Advanced Weapon Art course at Voxel School in Madrid, Spain. I took some design liberties in order to be able to fit the entire development process in the short duration…