Home 3D Art Showcase & Critiques

Hi, "2000AD Judge Anderson" comic book character project.

Hi, new member (long time lurker), this is a character I have been working on based on an old fan art sketch I had lying around, the project started off as a means to learn some more Zbrush techniques and tricks after finishing a title in which I had used Zbrush extensively without ever using it to build a character "from the ground up". So zspheres were used to create the base for this model alongside the retopolgy tools and all those other cool options I had never used before.
concept.jpg
JA_ZB_01.jpg
JA_ZB_02.jpg
JA_ZB_03.jpg
JA_MG_01-1.jpg
JA_MG_02-1.jpg
JA_MG_03-1.jpg
JA_MG_06-1.jpg
All comments welcome, I still have to get her gun/prop, rigging, pose and base finished alongside final texture balancing. The unoptimised model stands at around 12700 tris but this can be cut down if need be.

Replies

  • Ruz
    Offline / Send Message
    Ruz polycount lvl 666
    looks good jamie. perhaps make her butt and thighs a bit more exaggerated like the concept.Rest of the forms looks great though
    Is the badge chain normally silver or gold? don't suppose it matters that much really
    you should post a bunch of your other concept stuff too man.
  • [Deleted User]
    Offline / Send Message
    [Deleted User] insane polycounter
    The user and all related content has been deleted.
  • Raider
    Offline / Send Message
    Raider polycounter lvl 9
    yer gott agree with the thighs, they look almost basic human rather then exaggerated like the concept
  • Avanthera
    Offline / Send Message
    Avanthera polycounter lvl 10
    teriakistyle's paintover is on the dot.
  • RPTGB
    Ruz- Cheers Mike! You remember this sketch then, you were probably still around here when I started this thing!

    and Raider-Thanks, following yours and Ruz's suggestions I have had another look at her waist/thigh area on the low poly, I haven't pushed it too far as I dont want to distort the textures too much and I'm keen to get this gal finished...don't really want to start rebaking/texturing stuff again. May revisit the zb sculpt though, my original intention was to go for a Sideshow Toy/ Tim Bruckner kind of look, along the way I have moved away from that as I have been working on her.

    TeriakiStyle- Many thanks for the crits and taking time out for a paintover. I have had another look at her maps, nothing finalised, just adding small details to help the figure pop a bit more (stitching, etc). As stated above I am wary of taking her too far down the realistic look as I want to retain some of the lighthearted/cartoony look the original sketch has, though some of that anatomy on that sketch makes me wince!

    The hair has been a nightmare, its been revisisted time and time again on the sculpt and low poly and I'm still not 100% sold on it. The problem again is a balancing act between trying to capture that style and "swoosh" of the concept and using all the bells and whistles expected of a current gen 3d Model. I am looking at the alpha stuff now, and will post when I have made some progress.

    Any more ideas/crits (especially suggestions on nailing that hair) are welcome.

    Body shape tweaking-
    JA-bodymod.jpg
  • Ruz
    Offline / Send Message
    Ruz polycount lvl 666
    yeah jamie I still have it on my email system somewhewhere
    Definitely looking better anyway. Perhaps the pose will help you exaggerate them more
    (chidbearing hips and all:)

    I think the fringe just needs to overlap itself a bit more if that makes any sense, style wise it's fine.
Sign In or Register to comment.