11/05/20 - Kieran Goodson In this Experience Points series, I’ll be sharing what I learned from interviewing some of the most experienced environment, material and lighting artists in the business. They’ve reviewed their careers for us, unpacked production knowledge and shone light on essential workflows allowing us a look…
Hello guys, I am learning Zbrush by myself and i would like to ask about a technique I see alot yet dont kinda know how to approach it. Say we have a character that is not a single mesh, and there is no body underneath the clothing. So the subtools are clothes head hands feet. How do you create those? Do you split the base…
Here's a sci fi/ ME inspired room I started blocking out. I was inspired this hotel room in particular. I imagine this as a hotel room aboard a passenger ship. Still figuring out lighting in UE4 so any advice is welcome. Also, I'm pretty unfamiliar w/ sci fi aesthetics in general, so I'm kinda guessing at where…
Hello again, been all around the web and didn't find and adequate explanation or hint as to how to achieve this soooo.. here i am, hope I'm not asking something absurdly simple here but here's the problem i have. How does one get those nice and sharp looking edges when sculpting wood ( be it plank or unprocessed raw ) I…
My name is Andres Castro Lead artist at Duggal Visual solutions in NYC USA. We are looking to hire a 3d artist on a freelance basis to recreate parts on an existing photo of a bed scene in order to replace the pattern. We would need to model a pillow , A bedsheet and a Blanket with proper uvs. This items must be built to…
No actually. No bones at all to be fully honest. Bones are in fact the limit to our target goals with animation. The reasons are as follows: 1. We'd need to write a dependency graph, which is very difficult. The kickstarter would require at the least double the amount we're asking for now, without any stretch-goals. 2.…
Hey everyone! A lot of you have been asking for a breakdown, and I'll deliver! :D Epic just posted a breakdown where I explain my workflow between Quixel SUITE and Unreal Engine 4. You can check it out here: https://www.unrealengine.com/blog/new-release-on-marketplace-scifi-hallway Quixel also teamed up with Epic to…
SOLVED - if you hold CTRL while doing the change component RMB gesture, it won't select a new object In Maya, if you have Object A selected and then do a RMB gesture to change component selection, any other object that is under the cursor will become selected. Is there a way to disable this so that component mode is…
Thanks everyone :D You guys are way too kind! I'm honestly just happy that I managed to finish the submission somewhat in a short amount of time :) Hi! So there are a few answers to your questions! Yes to almost everything :D I basically treated the locomotive as a piece of the environment rather than a prop. Meaning it's…
Phase 22 Still in mad-scientist mode, messing around with the major silhouette forms again. and adding details all over. Played with the idea of having a huge oval like chunk of rock as the main center piece and the main building would be embedded into the side of it. Phase 23 Back to silhouettes. Messing with what will…