I agree with the idea that planning is important. If you plan something out and don't start something without first understanding it then your anxiety will be reduced because you will simply be following a plan. This takes some of the huge burden off of your artistic abilities and places it on your ability organize and…
If you follow the concept then you should leave the torso like it is but bring in the pants and waist(they are mega wide at the moment), thats whats making the upper torso and boots look so thin. Also the face texture is very nice but i think the transition between the sides of the head and front of the face is too sharp,…
Seeing some good improvement here adam, there was something i couldn't quite put my finger on that was bothering me, but i think i got it now. There are small things, small changes you seem to make on the design to make it easier to model, or for whichever reason you choose to do it, little subtlies that you change that…
Hi, I'm Onur, I'm a self-taught 3d game artist and this is my first topic on polycount. Wish me luck! My project is game-ready gramophone. High poly modeling of the gramophone is finished in Blender 2.91 but I'm having some problems with the high to low poly baking in Marmoset. When I try to bake a normal map I get these…
Hi ! A few months back we unveiled our development roadmap with three major
updates for rigging and 3D animation software akeytsu. Our goal this year is to fulfil
the 3D animation needs of mid-sized studios with an accessible,
permissive, efficient all inclusive toolbox. Speaking with our users and consulting with external…
Hello, I am going through this tutorial at Pluralsight and trying to export my highpoly mesh Zbrush4R7 into 3ds Max 2017. I am following instructions in tutorial but the end result isn't what I expected. Could someone help me with this problem as I am just getting to know Zbrush and this is my first time I'm trying to…
Hey Everyone, after finally getting to grips with cryengine, i am creating this thread to show my process with this project and will be requiring a lot of critique and advice towards my work so can make more professional and more towards next gen. I will be updating this thread nearly everyday to document my progress and…
I'm feeling exhausted, useless and miserable and having absolutely zero success. I was attempting to create a live mirror by following this tutorial: [ame=" https://www.youtube.com/watch?v=KfXsIneeIHk"]Mirrored drawing in Adobe Illustrator tutorial - YouTube[/ame] so as to create my own reference image to place in the…
Job Description:Details: 3D Modeler and Texturing Artists will produce photorealistic models from scratch from reference images and see them through the modeling pipeline from start to finish. This is permanent job opening, this position requiring periodic overtime. Please e-mail bhavesh[at]aswaforce.com with your resume,…
DeepVoid is a free FPS, made with UDK by a small team of 3D enthusiasts. It's a multiplayer fast-FPS, aiming to provide hardcore gamers a good experience. The game is set in a close future, with two factions fighting in deep space. It features Team-Deathmatch and Capture-the-Flag game modes, in futuristic environments. We…