Hi guys, this - as the title suggests - is a small scene I'm basing on the entry point of the Big Shell interior from MGS2. It's not a 1:1 reimagining (particularly since a lot of the original scene is really blocky so I'm just doing my own thing for a lot of assets) hopefully people can get an impression of what I'm…
before i begin: i just wanted to say that what i say about e.a is a generalization, taken COMPLETELY from what i've heard from employees that have worked there. some of that information is seccond hand, as well. i'd also like to point out that at least 2 of the most tallented artists that post on these forums (daz and…
Evening, my name is Azrael, and I'm the Director/Producer/Project Manager/Head 2D Artist/Designer/Head Writer and eventual Voice Actor for the Parallel Zodiac Project. What am I making, you ask? A Full-3D Third-Person Tactical RPG with survival elements and romance options, set on two alien worlds at war. That being said,…
Hey guys, real quick and easy question. When baking out normals, are you suppose to have no smoothing groups, organized smoothing groups or everything set on 1 smoothing group? My teacher told me no smoothing groups at all but when i bake it out it looks like shit and im basically loosing all smoothness from my highpoly.…
Inspired by Battlefield 3, I managed to create this M16A4 assault rifle. It was modeled off my airsoft rifle with help from reference photos on Google Images. The rifle is completely 1:1 in scale and I have tried to model every single detail I could spot. Here are some wire renders: This was rendered with a simple Mental…
So I'm watching this video from 0:00 - 1:25. [ame=" https://www.youtube.com/watch?v=uCtjt1qudfQ"]Rock modeling techniques [Part 1/5] - YouTube[/ame] wenda111287 creates a cube mesh then tells the viewer to make sure their working units are set to centimeters (mine are). He goes into the Poly Cube History to change the…
Are there any cool artists that would like to come and give a talk to our Games Art students. Any Wednesday 1-2pm up to Mid May 2013 at the University of Hertfordshire, UK, 20 minute train ride from Kings Cross. £190 for the effort Here is our showreel http://uhanimation.co.uk/showreel-2d3dvfxgamesart-digital-animation/…
Yo! Finally decided to create my sketchbook here after a long time of lurking. I started this art journey as a hobby and wanted to improve. Critique and feedback are very much welcome. Started to take the 365 days drawing challenge ranges from 30 mins - 1 hr with random drawing every day. 1/365 2/365 3/365 4/365 5/365…
So I started this project a few months ago in order to fully follow a AAA character production from scratch. My computer not being that powerful, I sort of started off at a PS4-like objective in quality, with options to upscale it with a subdivision later to match today’s standards. For now, I have done the sculpt, the…
Hey everyone! At the start of the new year I wanted to dedicate time to working on a large-scale project. I decided that I would take the workflow from Cold Iron we have developed and try to apply it to a Next-Gen asset. Next-Gen in this case for me would be anything Xbox Scorpio+ (excluding PS4Pro, X1, PS4). I wanted to…