I am looking for a modeller and/or animator to help with a small game. There is no money involved but if the game is good enough then all staff members will get a equal cut of any profit made. The person will be responsible for making low-medium polygon models of buildings, vehicles, characters and weapons. All models will…
Hey guys, been updating my shaderfx shader to preview Arnold materials, so I´ve made a script that automatically assigns the textures (with the correct color space) to materials and creates a linked real-time preview material to them. Of course there are no global illumination or environment shadows (only environment…
The Lion of Zenda - A game about political intrigue and bombings and workplace harassment and coffee in a tiny european country youve probably never heard of. The Point and Click Jam (http://jams.gamejolt.io/pointandclickjam 14th - 29th November 2014) is hours away from starting and our team is raring to go - weve got…
"UE3 have GS, now CE3 got own TS2014 10/10" -PGCamer "What lol" -modsuki "This is amaze" -Cry-Adam "Can you please do a youtube video??" -DGrimProductions "I'm throwing money at the screen but nothing's happening" -Tracer "Goat simulator had a baby with Red Dead Redemption" 13/10 - IGN "I don't think this will work on NES"…
Hi there, I am currently in my final year at Staffordshire University studying Computer Games Design. This year one of my modules is to complete a project on whatever I want to do i.e. create a character model, an environment for a game, an animation etc. I have chosen to create an animation telling the story of a brave…
Does anyone know why when I expose a color input into sbsar and drop that sbsar in Painter I see something like extra gamma correction? Getting milky. I use default legacy color management . Shouldn't it consider any color input to be sRGB rather than linear ? in Designer the very same sbsar works just fine for example…
Hello everyone, This is my first post and I don't know if I'm putting it in the right place, I wanted to ask you for help because I'm very lost. I'm doing a test for a game studio, the position is junior 3d photorealistic character artist. The problem is that they have given me some guidelines that I think are…
Thanks
for the advice PixelMasher, that’s the area I can definitely see I need
improvements in. Could you help me better understand the use of texture and
trim sheets though? The idea I
had with making high poly models was to bake smooth edges on my low poly
objects, the environment isn’t really beat up so I didn’t see a…
The trailer comes off more like a video made for an artists portfolio and not a trailer for a game. I say that only because it falls victim to a trend in environment art videos that I personally despise: Forward, swooping dolly shots or vertical and horizontal dolly shots that are overly dramatic and clearly focused on an…
I recently had to shell out for the $10 a month CC subscription so I could bring my work home with me more effectively, after a few years of being very resistant to CC. CC just tries to come with so much other shit I don't care about, with its CC desktop service, library management/all kinds of other BS. That being said,…