I've grabbed some real world lidar data from OpenTopography. I download the dem and I'm able to get it into world machine. How should I go about getting the satellite image as a texture for the region that I selected? Is there a good way to do this or is stitching together multiple images taken from google maps the best…
Hi, Thanks for reading my post. I have been working with zbrush for some time and have done a few characters for practice. I recently decided that I wanted to make a medieval knight type character and I am able to block out most of the armor pieces with the exception of one thing -- shoulder pauldrons. Now, to be clear, I…
First off, this might be in the wrong subforum and I apologise if it is, this seemed like a better place that the Substance forum. So I've made an attempt at making a PBR material from photogrammetry data, following sebvhe's tutorial (https://gumroad.com/sebvhe). Everything went pretty smoothly (and i was actually getting…
Hi I am texturing a model with a single base teture I have created that I applied as a fill layer, then cloned on seams to adjoust seams, but , I have some little rock spots that I would like to differentiate from the base rocky texture I did and use others that I can import, So that the final texture has the base one in…
The title isn't that great but here it is. I scoured through Google and Polycount's forums but most asked where to sell a game, can I sell a Unity game or how much should I charge per hour. I read the Polycount Wiki for Freelance Rates which was helpful however, I still have questions. I found a web developer who showed…
Hello to all. How i can add the udims names that I created to the texture name? I didn't find this in the Substanse Painter documentation. I suffer because I have to do a lot of skin with the right names. Maybe a plugin for Substance
I want to export pattern which i can layer a top of generic texture in another program. How can i export pattern only from painter without gray or any other background?
Hey, Have a question for the resident MAYA experts to have a crack at :) How do I copy vertex normal info from a vert on one side of a seam to a vert on another mesh the other side of the seam? (I've tried transfer attributes and it wont work) example. I have 2 poly planes. Plane_A and Plane_B. (they have been deformed and…