High profile Southern California game development studio is searching for the best and brightest game developers to share there vision of creating a new world of entertainment through the power of technology, imagination and innovation. Creating quality games requires top production values in all aspects of a game, from…
Hey guys! Did a bit of a hunt for this in the forums already but can't seem to find the exact answer I am looking for. As a Max user, if I wanted to go in and collapse some verts on a textured model I can usually get away with checking off "Preserve UV's" in the toolbox on the right as long as I am not destroying the…
Hi, This seems like something that should be so very simple I am afraid of asking here. But how does one preserve hard edge/soft edges across export and import? Somehow for a simple export of following model, Maya Import will convert all soft edges to hard edges. Sure, it preserves the normal just fine, but I lost all the…
This, while disturbing, could be good news for us for the immediate future, but 1-2 generations down the line, innovation will slow, and hopefully a new competitor will rise to the challenge. Pixologic anyone? Maybe a Zbrush 3 or 4 with integrated animation & compositing? I have yet to be bitten by the XSI bug. Silo is…
Lily - Thanks for the feedback! Today I've been chatting my amazing chinese friend (who might be watching this thread... ;) ) and asked her advice on a few of these things, including the lantern. Writing is common on a lot of lanterns, and the writing translates into various positive phrases and such. I redesigned the…
When modeling stuff in Maya,my most frequent tool is the spilt polygon tool,Autodesk later changed it to the interactive spilt polygon tool.I love using this tool but I would love it if one can say create a four sided square on say the face of a cube without conecting to any of the sourrounding vertices/edges.kinda like…
Hey guys! I hope you will solve this problem because I have absolutely no idea how to fix this... I'm working on the eyebrows of my character and I followed this tutorial : https://vimeo.com/71620108 The eyebrows spline system works great but when I rotate the head of my character, a sort of double transformation of the…
That's actually really good to know, because I'm a Blender guy and the lack of dimensions bothered me in Maya when I used it. I usually use Blender's z-axis (which is up in Blender) from dimensions to determine the height of the character when using metric units. EDIT: So, if I scale my character uniformly in all axises…
Hello, I have been refreshing some rigging skills and was following an online tutorial for this project. The joints/skeleton and controllers were displaying properly a few weeks ago but now when I opened up my Maya scene file, it flashes a few times between the proper skeleton and the glitched version before staying…
Hi everyone, Maya/3d modeling beginner here with a project I'm working on to familiarize myself with the modeling toolkit as well as the rest of Maya. I've been stuck for a while trying to figure this out. What I did: I used quad draw to patch a hole of faces in my mesh. What I already searched for: Flipped normals,…