Hey guys!
I hope you will solve this problem because I have absolutely no idea how to fix this...
I'm working on the eyebrows of my character and I followed this tutorial :
https://vimeo.com/71620108The eyebrows spline system works great but when I rotate the head of my character, a sort of double transformation of the skinning appears..
![Image: https://us.v-cdn.net/5021068/uploads/editor/h9/rta12j697ydu.png](https://us.v-cdn.net/5021068/uploads/editor/h9/rta12j697ydu.png)
![Image: https://us.v-cdn.net/5021068/uploads/editor/ec/lmkfcms30li4.png](https://us.v-cdn.net/5021068/uploads/editor/ec/lmkfcms30li4.png)
![Image: https://us.v-cdn.net/5021068/uploads/editor/y6/bbmczvlduvou.png](https://us.v-cdn.net/5021068/uploads/editor/y6/bbmczvlduvou.png)
![Image: https://us.v-cdn.net/5021068/uploads/editor/mt/tgjhtqdm39d7.png](https://us.v-cdn.net/5021068/uploads/editor/mt/tgjhtqdm39d7.png)
![Image: https://us.v-cdn.net/5021068/uploads/editor/4t/yqvaoipig8j2.png](https://us.v-cdn.net/5021068/uploads/editor/4t/yqvaoipig8j2.png)
Every groups are on the pivot point, all the groups are freeze and the weight is not higher than 1..
Thanks for your help!
PS: Sorry for this, I found the solution, maya 2017 have some bugs and I try to redo the paint weight on maya 2016 and it works properly now..