Hi all, I am interested in modelling a high poly car (about 60,000 polygons) I have never modelled a car before. So I am stuck on where to get references from. Exterior references is not a problem, but I am mainly after detailed interior plans of car engine, suspensions etc. even detailed plans of the underside. Basically…
I've been doing a lot of this here at work, and generally start with a VERY loose proxy model, sometimes duplicating it out as subtools in ZBrush and rotating them and scaling them into position to get a larger formation. If so I then use "ReMesh All" to get a unified skin that retains the chunkyness of the individual…
Thermidor: Some people have complained about a bit of noise on the 2408WFP, which is honestly something i never noticed untiled i heard it. Its actually worse on my dell than the cheaper asus panel if i drag a window over, but like i said, wasn't something i even noticed without being told it was there, i have to look at…
there are alot of people with art or graphic design degrees that really can't do anything, being a "professional" artist doesn't necessarilly mean you're any good. Whereas if you're a mechanic or a neurosurgeon and you are accredited or whatever it means that chances are you know what the hell you're doing and if people…
Hi guys, I've been going through hell with this personal project today- so many UDK lighting issues, some of which I have fixed except for a few- I was wondering if you could help with them: 1. Where are my particles? They just stopped emitting suddenly for no reason and now I can't get them back (there's meant to be a…
My Personal Bio: Well, I am just another guy lurking the web to know how to make games. I wanted to make a game by myself and earn a lot (Dream got crashed!). And, I took some basic course for 3ds Max 2013. And, after I completed the course, I found out that it's just too much work to do everything by myself! The horror I…
Hello! I see that i made it confusing because of the title. It´s about my lowpoly mesh, which got higher resolution. Those renders are all from substance painter. I think because of the misunderstanding you Eric Chadwick didnt understand me correctly. Its at last as Fabi_G says about transferring highpoly detail to a…
Hello everyone, I'm making a new piece for my portfolio and I'll be posting here to show my progress and hopefully hold myself more accountable. The concept is by Taras Kuznetsov https://www.artstation.com/artwork/bg3DVg?collection_id=702593 The goal of this project is too: - have a full character from top to bottom with…