First mesh looks much better. Maybe in this case it would be easier to start from box, give it some basic shape and then make cuts where you need it. What about first place on the left - you probabely just have to use connect to make as much cuts as you need, move some vertices if needed and simply extrude.
You really shouldn't worry about small details, support loops, and turbosmooth until you've finished a blockout, preferably of the entire gun. Take things one step at a time. Focus on blocking out the major elements first.
Your getting a problem because you have a ngon there. Remember to try and keep everything in quads so that when you smooth it it will smooth with no problems atall
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