Next up is a more recent work that was originally made for a basic modelling class (but of course i went further) and i fixed the model later in order to texture it to learn the basics of Substance painter. I have decided to use the Imperial Shuttle from Star Wars as the reference, although it's not exactly a 1:1 replica…
It could be a few problems... It looks like you're overlapping your UVs. All overlapping UVs should be translated -1 (or something). BTW, in the low rez, you have a choice to do 1 of 2 things... Create an Air-tight low poly mesh (which is more desireable, but more work). Or separate the metal bands from the wooden planks…
Hmmm, well I havn't had played any of these games for ages, but from what I remember they're fun. The Tenchu series (Nothing like being a ninja) Tomba and Tomba 2 The Unholy War (Strangely fun) Legend of Dragoon Bushido Blade 1 & 2 (by far my favorite sword fighting game series) Front Mission 3 Parasite Eve 1&2 Soulblade…
Are you trying to use lightmaps on your static meshes? If so, then UV channel 1 (0 in UnrealED) needs to be 0 to 1 non-overlapping. Also a setting of 0 means vertex lighting. You can double click the mesh in the Generic Browser and set the lightmap resolution as well. Maybe you clicked one too many checkboxes and have gone…
This is looking nice, very good detailing in the armour and consistency in small and mid forms. I can tell you did your research so good work! Since you asked - A few things i can say that this piece is lacking though is that lighting needs works. right now its really hard to appreciate the form and silhouette of your…
My question is very confusing, so I will do my best to word it. This is the Spider-Man model from Insomniac Games Marvel Spider-Man 2. The only model that is from Spider-Man 1 is the photo taken in Maya (blue wireframe). During the 2018 ZBrush Summit, the modeler for Spider-Man at the time (Leroy Chen) said that he cut the…
The crashed helicopter here: https://cdnb.artstation.com/p/assets/images/images/020/168/423/large/josh-wilkinson-wilkinson-mudtooth-ext.jpg?1566667166 Trying to figure out how this was textured. It has so many unique details and doesn't look like a trim sheet. Im assuming its a 0-1 unique normal from a high poly bake. Then…
Hello. I know only basics of 3D modeling, but i need to know how to achieve such results: https://imgur.com/a/opTlqAb All buildings is from game Industry Giant 2 They all look so crisp and some sort like pixel art. I was trying to create new building with photoshop (aka pixel art). But not achieved 1:1 result.. I know only…
Hey everyone. This is environment 1 of 2 that i'll be teaching in an online course you can find here: https://nomoregrid.teachable.com/p/ultimate-environment-art-course-vol-1. Just thought I'd document the process on polycount for everyone. Temp image for link preview thumbnail: Main Concept inspiration…
Hi all. Just a quick post from me here... progression as I go with updates to come. Planning on having this done by the time D3 releases, so I am giving myself 2 weeks! I work best with personal deadlines, so yup... I found this pic on flickr, decided that it was simple enough yet visually sophisticated to have a realistic…