Hello, I have project in MAri. Drag and dropped image on top of the model to use paint thro method. I can change the image opacity to see model below also by pressing Shift and NUM 8 and that decreases image opacity but i cant increase it. I did try to reset Mari config file but it did not help. I did also try to reset…
I've been doing a lot of PBR stuff and Sub-D so I wanted to mix it up and do hand painted. I decided to do a low poly version of the speeder from the Episode 7 teaser trailer. Not a ton of reference (that I could find) minus a replica at a convention and some screens. Anyway, was a fun weekend. Just screen grabs with a…
Tried it but the results arent good , the model barely takes any vertex shade coloring and I get better results hand painting , seems dor some reason the AO map dont get translated properly into the vertex paint modifier ... Perhaps couse is take from a hp and poorly adapts. To the lp?
Hi All, For my interpretation, I imagined the beast would retain the
qualities that fits the classic story. He would have to be strong to defend
himself and to protect. Tall to invoke fear. Prideful because he was/is a
prince. Face would be expressive (as his main method to break the curse relies
on dialogue/body…
You may gain some knowledge that would help you through these online courses, but the cost of the course is a solid chunk of change that could go into a really nice printer and several liters of resin. Option C) Research resin printing and all the caveats thereof, learn to sculpt models to work with resin printing, enjoy…
Hi everyone, I've been teaching myself 3D modeling and am nearing completion on my first 3D model on Zbrush. I would love to texture/color my model but have no clue as to how to proceed. Can anyone point me in the right direction? (e.g. process, software to use, tutorials online, etc.) Thanks in advance!
Hey guys! want to share with you my new model. It turned out to be a little cartoonish, not exactly what i wanted, but overall i satisfied. "Hand painted" is in parenthesis because all the high-poly meshes of every piece were sculpted in Zbrush and after textured in SP2. Please tell me what you think. model
Hi guys I'm currently getting back to 3ds Max after a year of studying Maya at University. I've got a mesh already UV-ed with a ridiculously high polycount. If I was in Maya I would use Poly Reduce and Paint Weights tool to get a nice simple mesh. Any chance there is something similar in 3ds Max?
Hey guys, I'm looking for a job, working with low poly hand by hand painted, this is my last art ... take a look at my portfolio, if you have any interest, please contact me, Thanks. https://www.artstation.com/artist/matheusoliveira
You can have actually have this kind of work (pure sculpting/posing) in the miniatures for war games/board games, scale miniatures, and designer toy industry. While some artists simply power through the count spamming the detail, decimating and then tossing the work to a printer, it does help to know proper edgeflow for…