Hey. So I'm building a scene in Maya and I am using some alpha maps. When I get these alpha maps close up to the buildings I get this "noisy" type of effect in the black portion of the alpha maps. When I life the textures farther off of the surface, they go away. Here is the model with the noise : And without : I have…
Hey PC, so iv been working on this off and on for a while, been putting it in the WAYWO thread, figured id finally make a thread to get some serious crits on it. It's not supposed to be a completely believable piece of machinery but.. your thoughts either way. It's based of off the below concept. Anywho, rip it up. Concept…
i have a model in zbrush. i have areas masked off using polygroupd. whenever i subdivide the mesh...i can't walk up and down between subdivisions. i did a test with a basic cylinder imported from max and i can do it with that. however when i load my tool w/polygroups masked off...i can't go through the subdivisions on the…
Hello, first time asking a question around here, hopefully I'm clear enough. Just made the jump from 3dsMax 2013 to 2019. I'm trying to render a game asset using the VrayToon effect on a textured object that supposedly shouldn't have shadows, but no matter how I deactivate all lighting and try self illumination, this is…
Hiya! I'm Liam. Relatively new to sculpting here, with on and off bouts of inspiration. I'm looking to really get into Zbrush character and object modeling and mastering the art of sculpting a bust has become high on my list o' priorities. My current project is an angular female face. For the most part, the facial anatomy…
I am trying to find some good resources for learning how to make environment art. Techniques and workflows for producing environment art for games, I cannot find anything. I have bought a few tutorials off of Gumroad and also have bought some other stuff from Gnomon Workshop. There is one course I really like the look off…
Well my scanner mysteriously started working again after mysteriously crapping out on me so I decided to actually model off of some good concept art. This is your typical Z-95 Headhunter from Star Wars modeled off the schematics in "The Essential Guide to Vehicles and Vessels". The model is right around 1400 polies and…
For the contest, I'll be doing splash art of a spooky skin for Teemo, everyones favorite champion. Heres my initial concept sketch, which I will almost certainly be playing around with later. I want to have him in a dynamic static pose, with some unfortunate victim off-screen in the foreground trying to ward him off with…
Hey Japhir. Right now the videos look very amateur. Do you watch snowboarding videos at all? I suggest takin a look at some where the boarders do their own filming. You have alot of the same shots where you are just holding the camera going down the hill, spinning around to see those around you. Although it isn't as fun in…
Let me just start this off by saying I hate you. I hate you so much. Take all that money you're going to be spending on school and spend it on DVDs and tutorials. Get a Gnomon subscription ($500) and an Eat3D subscription ($400) and just lock yourself away in your parent's house for 1-2 years. Browse polycount and set your…