Hello there polycount, I'm a jr level artist who gets the attention by indie studios quite often (must be luck of some sort) to get work, and I did some freelancing gigs. So my question is for current freelancers that are living out from it, and I know this topic was mentioned couple of times I read all of them, but maybe…
Freelance Concept Artist Needed: I am currently working on an undisclosed project that needs a small amount of work from a freelance concept artist. The project will require around 2-3 fully completed drawings. The drawing style will be similar to a blue-print/prototype drawing. Were looking for an artist who is excellent…
EDIT: I haven't gotten anymore advice on this since the initial post, so I figured it might be better to start putting updates in the first post. 6/25 Back on topic, I've been working on the spec/gloss map for a couple days now, Im happy with the skin so far and I think I've made huge progress on the blood compared to…
Something I have been wondering about... I have always been told that "Everyone wants to be a character artist." and that it would be too difficult to get into that part of the industry without some serious skill because there is soooo much competition and so few jobs. Well... what about environments? Yeah I understand…
I'm still working hard to make a killer portfolio, but that doesn't mean I can't take a peak at what job positions are out there. Today, I stumbled upon Crytek's studio austin senior environment artist page and I've been reading through some of the points. A year ago, I would have been easily scared off from what studios…
Hi Polycount community! I decided to enhance my portfolio with full enviroment shot. I love Starcraft, so the theme was kinda obvious. The main idea is damaged SCV being repaired in some sort of abandoned repair station. I've modelled 2 hero props for the scene so far: 1. Banshee (Air unit from the game) converted into the…
Hey polycounters I want to improve my texturing and anatomy skills and decided to make the following character. But I'm not sure about my workflow. I never sculpted a figure in pose and I am not sure if I should do it now. But otherwise I want to make her anatomy correct (wrinkles, muscles etc.). I guess she will not…
Hi, I am having a little trouble with a rock wall. It is supposed to look realistic, not stylized. But I can't seem to get away from this typical game-like look, where the rocks are just obviously all extruded from one wall and end up all looking very uniform. Can anyone give me any hints on how to get a rock wall that…
Hello Polycounters! Ok, some of you may not be interested but I thought I'd still share a bit of my work here. To make it short, I just graduated from my 3D animation program. in my final course, I had to produce a student short. It's not over the top stuff but I think it's a good start in the long and harsh journey to one…
Hey Polycount! Ive been working on this library for the better part of March so I figured I should finally open up a post for critiques and feedback! I'm going to have to divide my time between this and the Artstation challenge but I aim to get this done before that one, sometime early/mid April. References: I knew I…