Not really sure if the Pimping and Previews thread is the right place but I'm looking for pointers, critiques, tips or anything else I can gather to help improve my overall workflow (with emphasis on texturing). Just trying to keep it simple so I can focus on visual communication with textures and styles. Cheers! First…
I'm texturing a floor in a building I modeled in blender but I get these weird white lines in between my texture. The floor i broken up into tiles but this shouldn't matter should it? My walls a broken up into tiles and I don't get the same white line in between. This picture shows how I have the floor broken up into…
Hello everyone I'm now in the middle of trying to paint my model I made in zbrush. I've seen alot of artists get cool results from painting in zbrush but i think my texture work is lacking and i cant seem to settle on a good color scheme. Can anyone give me advice on how to properly texture in zbrush? Also if you could…
Its been a few months since i seriously sat down and logged some hours into a project. So today i got started again and worked on some unfinished projects. I remembered when i posted a crit shot people commented on the texture so thats obviously working on. Essentially im working from scratch, but when i load my texture…
Hello! Just finished my garland trim texture. It was modeled in blender then baked and textured in painter :) If you want you can buy it on artstation marketplace or gumroad It works pretty well with true displacement in Cycles. Work on artstation Thank you!
Hi guys I have started getting into texturing but want to learn how to make realistic looking textures for games. such as Metals,stone etc in Photoshop. Does anyone know any good tutorials they could link me to. It be much appreciated :)
Are you working with Texture Projects in Toolbag, or is this a concern related to baking? Assuming this is a Texture Project export issue: How it works currently is if you set your export resolution (Size in Export Settings), it will composite the textures at that resolution. If your input map and/or Project Resolution…
I'm trying to optimize my models for opengl visualisation and one of the thing you can do is having one texture that carry all your black and white maps (AO, metallic, roughness...). Once I've baked all my maps separately, what's the best way to combine them into one texture like that? Should I do it in Blender (my main…
I have been experimenting with creating tile-able textures in zbrush and have had some great success thanks to these forums. However I have found that these types of shapes in the following screenshots are confusing me as to how to set it up. Rock shapes and repeating patterns like bricks are easier to setup. Example 1:…
Im working on a next gen character which consist in a human knight with realistic proportions. I basically need armor, chainmail and leather textures. Im asking here because Im pretty sure everyone of you modeled a knight at some point in your lives :D And i cant seem to find good texture, all I know is cgtextures and they…