"I've had larger doses of carcinogens waiting for the light to turn green". Yup! Everything causes cancer, or is carcinogenic. Remember the GARGANTUAN fight that went on over artificial sweetners and how they "without a doubt" cause cancer? The guy who did that test for the government works for IGT now. They had to pump…
This essay is split into two parts. The first part I talk about a method I learned to use in the military to help achieve mission success. In the second part, I break that same methodology down and apply it to the task of learning digital art with the goal of getting a good job in the industry. I apologize for the length.…
M.Palko - Wow! I can tell right away that you've spent a lot of time on this Apache based on all of the realistic details and weathering going on. It definitely shows! I really like where this is heading and wanted to share my thoughts on what might help you to push it further as you try and finalize everything. Overall,…
NOTE: This exact same post is in the digital sketchbook area- I'm sure you understand I didn't really want to re-type everything, also felt it would be helpful to scatter myself around a bit (so to speak) :) Hi everyone.... I figured it was about time I made an account on here. I'm studying Games Art right now and I'm in…
I know you already called out your lighting, but it's definitely right now the main cause of killing your sense of scale. Is this to scale in UDK? Seems like you would need to make this HUGE in UDK, and use lots of small lights, to really sell the scale. After that you'll just need the right details in the right places to…
The soldier is finally done! A lot of work has
been put into the textures and the details. Everything was done in Substance Painter,
baking my highpoly mesh made in Zbrush. Since the character was done during an assignment
at school, I have focused on a specific style for the textures. However when I integrated
it in…
Here is my C&C... (1) Looking at your level as a whole, it feels very noisy. It doesn't feel coherent as an environment. Their is nothing that implies it's the Willy Wonka Factory other than the Chocolate bars that has it's name on it. (1a) For example you have this fantasy-esque land at eye-level, but you have a…
1) You did not set the Y channel in the right direction when rendering the map. 2) Stretched/squashed UVs, not enough pixels to capture the detail, might need to show a picture of this to clarify the question. 3) Thats what a cage always is (a copy of the low res mesh that is deformed to have the light go the right…
Hello! I'm new here too, but i think you're doing it right so far :) I like the bright vibrant colors on the first one, but the second image looks too dark and grainy. Maybe some more dramatic lighting could help: Less sunlight, but instead light from underneath the alien? Could make for some dramatic shadows. What do you…
Here's my blockout. Not totally happy with some of the shapes, but the scale seems about right. My next step is to start working on the textures :) @Fnitrox I think your new lighting set up looks better, but the moss in the hot spot of the light almost seems overexposed a bit, but that might just be the texture. Also, try…