I think there is no way of getting random seeds for each time the iterator runs. I have solved it in one of my materials by first creating a substance with the single item. Then another substance uses that substance eight times as inputs to an FX map with different seeds and picks one of them at random. So it's basically…
I'm trying to make some custom proceedural nodes for substance painter and I'm having problems using the "triplanar_greyscale" node. Here's a test substance I setup: As you can see it's a very basic setup with a pattern, a triplanar node, and a switch to turn it on and off. When I export it as a SBSAR and bring it into…
For your first character that is pretty good! Working with the photoshop 3d painting is not something I've seen a lot of people do due to how clunky it is. Regarding your question and examples, it really depends on what you want to do. 3D coat is better for purely diffuse painting, while Substance Painter likes to…
I'm using UDIM's from Maya. When I look at the layout in Maya it seems fine. When I put it in Substance, I get a stretching effect. I check the box to use UDIM's in Substance when I create the scene. Imported files are FBX. Doesn't happen when I export each polygroup in the scene individually as it's own FBX file, only…
The exterior is completed! Two new tile textures were created in Substance Designer. The wood plaque above is made from an old asset from Semester A. Normal Decals usage for the ground outwards edges.
I'm wondering if Substance Painter is worth the money. I already have Zbrush and I know I can texture objects using that. I've barely tapped my feet into texturing so I don't know the limitations or disadvantages of Zbrush. I'm toying around with the trial version of Substance and to me it feels very similar to Zbrush. If…
Hello, i post a message here, because i deeply need help for a marmoset presentation project. For the last couples of months, i finished the modeling of the Eotech L3 holographic scope. I'm pretty satisfied with my final result that i present you here : Front view Perspective view Left view Perspective view : The red sight…
I've actually been relying heavily on my traditional sensibilities just as much, if not more than before I started using Substance Designer. Substance simply allows me to achieve more, iterate more and stay flexible. Color, form and composition are just us much a part of my daily Substance work as anything else. A simple…
For this one I've actually found nothing on the internet so far. Thread is 50% Substance 50% UE4, so I'll let the mods decide where they'll put it. Problem I want to work with Substance Painters new mesh masks, therefor I need multiple meshes that have to be parented (I think so anyway). However, in UE4 you can only 'send'…
Thanks a ton for those amazing giveaways guys! Super useful stuff! I thought I could drop this one in here as well, hopefully materials are allowed since I see mostly models. If not, just remove this post please. :) The pack contains 8 full PBR materials and modifiable substances to use with Substance Designer/Player…