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blurry result from using triplanar node in proceedural SBSAR

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sprunghunt polycounter
I'm trying to make some custom proceedural nodes for substance painter and I'm having problems using the "triplanar_greyscale" node.

Here's a test substance I setup:


As you can see it's a very basic setup with a pattern, a triplanar node, and a switch to turn it on and off.
When I export it as a SBSAR and bring it into substance designer I get this result:


This looks fine. But when I turn on triplanar mapping it looks like this:


There are existing substance painter nodes that use triplanar mapping - how do they do it? 

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