A little jungle scene made to practice plants and more lush environment work Most models were made in Maya/3DS Max (switched halfway through), The Rocks and Snail were made in Zbrush. All Materials were made in Substance Designer (Snail was Painter), and then everything was assembled in Unreal 4! (last project before…
Hey everyone, I have been working mostly solo on my game Brimstone Brawlers for a few years now and every so often I get some budget to get some freelancers to help out. Now is a time like that! The game is a top down brawler set in a dark lovecraftian/gothic/steampink victorian world (yeah it know its a bit of a mix, not…
Hey everyone, I'm currently looking for freelance work as a prop or environment artist. My portfolio and some examples are below. Thanks! Portfolio Link: http://www.jamesa.ca
Personal game environment project based on a typical Spanish village. Created entirely with PBR materials made with Substance Designer and Substance Painter.
https://vimeo.com/200058785
my name is John Easling and I am a 3D props and environment artist looking for a great project, some of my work can be seen at: http://johneasling.wordpress.com/
This is a big project I’ve been working on for a while now. The idea was to create a playable small area of the Stormveil Castle, inside Unreal, in a stylized look and close to isometric view. I’ll be using Blender for all the modeling and sculpting of the objects, and texturing in Substance Painter. The initial scope was…
Hello, I am currently working on this little environment in udk. I wanted to get it shaped up a little before making a thread so here it is so far(Trees, Grass and fire particles are used from udk for now).
Hello all, I'm getting close to finishing up this Factory interior environment based off this concept art. Below are a couple renders from the scene as is. It was built in UDK and modeled in Max. Critiques or suggestions on how to improve it would be awesome.