Im sure I will be answering these questions a lot more once we can post some work for Uncharted 3 as I know a lot of people are curious about the work flow since it is quite different from most studios. But I will answer some of them quickly and more in depth later when work is posted and screen shots can make things…
Hi all, I had the pleasure to work on the really cool fighting game for Kinect "Power-Up Heroes". We had to create Super Hero characters that would fit with the Microsoft Avatar constraints and still look really cool. It was a great experience and gave me a chance to be really creative. I was given the approval to show…
It sounds like you're getting way, way ahead of yourself - especially when speaking about making a whole environment and texturing for the first time. You want to get a firm understanding of the pipeline for creating a model and then think about making several assets after that. For instance, texturing aside, can you model…
Fuse did you see the Sony Home movie? It looked nothing like the Mii 'system' to me besides creating avatars. EDIT: Confirmed: LittleBigPlanet is 4 players! wooot! [ QUOTE ] Phil Harrison keynote recap... The final announcement is for LittleBigPlanet, the new Media Molecule-created game from the creators of Rag Doll Kung…
Studying Games Art at the University of Herts; my corner room scene project is based on a scene from the Great Gatsby. This movie has some seriously beautiful set design and hopefully I can replicate some of it :)
Agreed, I do not want to make games for people like SuperFranky. I honestly don't care that you want to be able to skip every cutscene you don't feel like watching, I don't care that you want to be able to skip levels you don't want to play. Those are not the games I want to make. So that's why I don't make them. I…
Hi! Tbh I'm not sure how okidoki's example can help add noise to animation curves, I mean with some technical knowledge you could hack together some kind of node network that would grab a position of a point from a noise texture and use it to drive a position of a controller on an animation curve, but I shudder to think…
[PHP] Hi Everyone! My name is Oliver Farrell and i am a game design masters student studying at Uclan. My main focus is environment art and I am aiming to create Blizzard styled props and environments. I created this thread to basicly get some feedback and show my progress, i hope you guys like it! So firstly to…
Hi everyone! I'm creating this environment to update my portfolio and to learn about the urban-realistic style by creating props, tiles and trim materials. My initial goal was to remake this section of the subway level of Silent Hill 4 with modern graphics standards, with the added intention of making it "playable" in…