hello guys , i need you advices and opinions about creating environement similar to Doom 3 , i want to mimic the architecture and the textures ... and the most hard part is how to create a playable space , that makes sens... you know what i mean :shifty: thank you !
Im new to polycount, how do I update a topic I already created? do I need to reply to my own post? It keeps saying " have to wait longer before posting links" but I'm trying to add a image not a link......could someone help me
3ds max, vray. How can i prevent "self-shadowing" of an object? That means how to prevent an object from casting shadow ONLY on itself, but STILL casting his shadow on other object- no "self shadow" on the object? Is there a way? (i can only think of object properties and uncheck "cast shadow", that prevents the object…
Totally depends on the game type and the target hardware. Phone? PC? Console? VR device? In my experience, the art lead works with the lead graphics programmer to iron out a rough budget. Say, 30 512x512 textures per level. That includes texture sets, so if one material requires Color + RMA + Normal, that's three textures…
It is good to do a test first to figure out how you want to batch things together. THere is a lot of variables involved so it's impossible to find the right combination from the onset. Get stand-in textures to represent the main elements you'll be working with. e.g. a tiling brick texture, concrete, metal, glass, etc.…
Hi Polycount People :) My Question is: How i can make some good/realistic Textues for CryEnigne 2/3. I#Ve heard something about "Complete Map Rednering in 3ds MAX", but not enough to know what that means. I know that i need some Textures from cgtextues or which page. But look at my Texture, realy depressing :( I hope you…
Hey everyone, I have this sword model: I want to UV map the object so that I only have to texture 1 side of it. How would I go about mirroring the UV's? When I UV map the hand guard, I will only be mapping one of them and just duplicating it in the final model. If I were to uv map this now, I would end up with 2 sides of…
Update! Been learning how to use UDK's terrain editor and painted my first ground textures. Still trying to figure how I'm going to place this water wheel