Hi, I was wondering if their was any licencing issue when it comes to using Megascans material/textures (for instance the ones that come included inside the lates dDo) inside Substance designer. Baking some flats from the Megascans materials and building a PBR material inside of Substance.
Hey folks, I was recently inspired by the new trailer for the BotW sequel and wanted to finally attempt to do this character justice. Block in & sculpt are in-progress. I'm aiming for game-res with painterly PBR textures and a simple environment for presentation.
Hello, I am looking for an artist to help with taking an existing architectural model and creating PBR materials in Unity, along with lighting it. Please send me a link to your portfolio and your rate. The job is immediate. Thank you
!CRITIQUE REQUESTED! Hi there! I just finished the environement I work for the past month. Here is a fly trough: https://vimeo.com/94793567 And some screenshots: I used parallax corrected cubemaps and my loosy implementation of RememberMe's PBR from S
For my computer graphics course we needed to create some kind of effect using multiple passes. Here is my result: https://www.youtube.com/watch?v=yl4P54jUcD4&feature=youtu.be I wish I had more time to finish implementing pbr.
*MOST RECENT* Hey Polycounters, I am currently working on a fairly simple model to practice some PBR techniques, and get the baking process memorized. I am working on this grenade, which I believe is German. High poly:
I used the "brass patina" and "ceramic glazed" stock smart materials in Toolbag 4 to get quick textures for this. I converted the PBR texture set into something that will work in Skyrim. Materials in Nifskope 2.0
Oh and I forgot to add a pretty important detail - I am gonna try and make it as modular as possible and with a more contemporary style that fits todays standard better. Some juice PBR texturing coming up!
I'm getting an error when trying to load substances into Max 15, I can load the substances that come with it, but not my own. The error message is 'Failed to load substance' Is this because of the PBR set up isn't compatible?
Looking great man! I can totally see where this is going, and it will be awesome! I love that it is a prop that I haven't seen done in 3d before, and it is a perfect candidate for the pbr workflow. Cant wait to see more!!!