Hey everyone, I’m getting back into 3D modeling after a long break. The last time I touched modeling was in a college elective years ago, and I used Maya back then. Now I see so many people using Blender. I’d like to ask: should I switch to Blender for my current projects? What are the main advantages of Blender compared…
In the top row example is the Painter default "painted steel" material as is. I did for both of the examples paint in a mask to wear through to the metal underneath. In the bottom example I took a basic color color and placed a fill texture in (BnW spots 2). Does this read as painted metal? Can you tell what it is or are…
Don't know if there's a way to slide things to match an axis if you have an off angle edge? For example, I want to align this loop on a sloping section to the y-axis of the perpendicular box, however it snaps a few units off. Am using the following snap controls This is for a project where I'm taking old BSP level geometry…
Welcome to Polycount! A good way to learn how to model complex shapes is to give it a try, and post your attempt, like Fabi_G suggested. Then people are more likely to suggest ideas how to improve what you have. For example see How The F*#% Do I Model This? - Reply for help with specific shapes - (Post attempt before…
Quick example of the gun rig I’m currently working on. I also came across a great Maya tool for creating control rig curves by Perry Leijte https://peerke.gumroad.com/l/cuHte https://vimeo.com/1172146442?fl=pl&fe=sh.gifv
Since you mention naming and design. An interesting example would be dota and dota2. Dota originally being a warcraft3 mod and using the warcraft 3 heroes/names/some spells. Hero models: all of the hero models are basicly copied from the original designs, wich are all warcraft3 models. I probably wouldn't advice this,…
Some of the needed edge cuts seems to be distibuted all over the model ? Maybe good for concepting but this may should be optimized (for example showing the 3 to 1 quad transition) especially when there are so many planar areas (then even triangles are no problem).. the hood seems to need some of that details (green).…
In my spare time, I am developing a 3d game engine for iOS devices and hopefully also Android as soon as most needed features are implemented. My engine iSDGE is based on OpenGL ES 2.0 for rendering, features my own (not yet very optimized, but very comfortable to use) math functions, uses bullet for physics simulation and…
For my Artstation setup I was mainly looking at an awesome, recent character art post: Exiled Pink Knight by SeungHwan Jeong. My character is much simpler in comparison, but I took what I could in terms of how to present work well. So I took some headshots in Sequencer and MRQ, and also took some screenshots of my…
Looks really dam awesome! Only thing I would suggest as HP said some sort of trim where the ground and bricks meet. I don't think it even needs to be a special brick or anything, some more variance in the terrain height would work and maybe a build up of weeds, plants etc. Some quick examples of what I mean, Example 1…