tones are inconsistent, namely your planks have too little contrast yet your bricks have a very sharp cut off. and when people ask for flats / textures, post ALL present textures, including emission, diffuse, normal, ambient occlusion, etc.
Awesome, but.. 72Megs of textures!? The alpha texture is 90% wasted space, could that have been alpha'd vertices? Excellent modelling though I could have used double the polys and it'd still look like a brick. *Edit* Ah its not for real-time is it?. Nevermind.
I'm trying to unify the colors more right now, and I haven't even touched the ground, just grabbed a tile from somewhere. I'll fix the vines and the size of the bricks, update in a little while. Thanks for the replys, needed that, been staring at this a tad too long.
I want to create a brick wall in zbrush, make it tileable, and then export a normal from it. I know how to create it and export it, but not make it seamless before exporting the normal map. Can anyone tell how I could do that? Should I tile the normal map in Photoshop instead? Thank you for the help!
Good job and nice breakdown. One tip is that there is a way you can hide leaf cards when they are at a close angle aligned with the camera, this way you don't see the cards so much. A tutorial on how to do that is here: https://www.youtube.com/watch?v=U7Tg7uIeSeQ I feel like the shingles are somewhat distracting - they…
Ok then, if that slice of the marketplace is a primary focus, you'd better have "all your ducks lined up in a row" too begin with. Q: - Previous experience running any sort of small/micro business, (15+ staff) whether online or brick-'n-mortar high street storefront?
I'm not sure the first post started down the path of civilized discussion when you came to conclusion that the only reason the genre could be popular was because the millions of people who enjoy them where narcissistic pricks. You've gotten exactly what you've put into it. If you don't like how things have gone... I think…
Looking good so far. I think adding a little bit more saturation will make it pop out more (the bricks in the cracked walls would seem to be more brighter red and the walls more cream). Looks like a WW2-set mediterranean environment unless I'm mistaken.
yeah posting in the right thread will definitely get you a job in the industry:) what references did you use for the back of the seats ? - they just look like simple bevels and don't really read very well. There is also some weird tiling of the bricks under the two tall windows.
I would like to mirror what everyone else said and say that the bridge is a really important part of this and adding variation with the bricks would help a lot. Even though it sounds like you just threw this together it already looks awesome I look forward to seeing more!