Mesh: https://www.dropbox.com/s/nk29sfl8edbgfhr/Desk.rar?dl=0 Substance: https://www.dropbox.com/s/31wubn7zyxpoyyi/Desk1.sbsar?dl=0 So I'm using UE4 4.7.3 and trying to get the values associated with this substance to appear in Unreal. But when I check the New_Graph_INST this is what I get. Can I get some help as to just…
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I haven't had any importing problems so far, but I have had issues with UDK crashing with complicated substances or substances with several instances. I may have some 4k textures in the problem substances so I'm going to try removing those to see if that was the problem. edit: substance designer is on version 4.0.2. You…
Here are some Pictures from the Materials i created in Substance Designer. That shows a 3D woodplank Material I use in Substance Designer to atomate my texturing process Thats the grass ground texture. created with Substance Designer That shows my procedural bark texture Its a fully 3D texture to apply in Substance…
Substance Painter is pretty cool, it seems to focus on painting on the actual model. It also has a really cool particle painting simulation, which can be useful. Substance Designer is probably a bit more suited for traditional texture work though. It can be a little tedious and overwhelming at first trying to get used to…
https://www.artstation.com/artwork/rlnWPL Hi! I finished this project two weeks ago and would love to get some feedback on what I could improve. I tried to show that I'm familiar with the modularity and Substance Designer.
Hi everyone! I made This female creature as part of a development project for my university. It was my first time using substance painter and my third attempt at lighting in UE5. The creature was sculpted, zremeshed, and uv unwrapped in Zbrush and exported to substance for texturing. Some parts of the creature like the eye…
Hi, Not sure if anyone has any experience with Lumberyard but thought someone may have a idea from experiences in Engines. I am a beginner to Lumberyard and still learning the ropes, Ive created some assets with the workflow Zbrush (high poly) -> Maya (low poly) -> Substance Painter (detail). Im having some issue with the…
Hi everyone 👋 I’m sharing this environment piece I’ve been working on and would love to get some feedback from this awesome community. 🔗 ArtStation Link: https://www.artstation.com/artwork/98dZER 🎨 About the Piece This is a stylized coastal outpost environment created for real-time in Unity. The goal was to capture a…