I'm using Arnold with Maya 2017. I've made a groom with XGen and want to set the colour to be the same as the texture I made. I have markings in white, greys and browns so would like for them to show in XGen, not one colour. I have looked at many tutorials and haven't found a solution, I need help as I have no idea what to…
http://bit.ly/HPG_Discord Guild Art Resource Website: https://handpaintersguild.com/ <br>
Hello Polycounters! I've been working on my handpainting skills for a while, but I've always wanted a community where Handpainting was the focus, and I'd be among other like-minded people. Usually the community can be found in…
https://youtu.be/SZMNW0ddxZ8 Hi everyone! I've been working on developing and creating the art assets for a game called Demon of Justice since mid-2017. It's now complete, and available to buy on the Google Play Store! If you could check out the trailer, share it around, and provide some feedback I'd really appreciate…
So, annoying situation. A Unity project I'm working on has a tonne of lightmaps that were baked in Unity 4, after porting to Unity 5 they still worked fine but now after upgrading to Unity 2017.2 the LMs aren't receiving a dilation/padding pass that Unity should apply automatically...…
Hi there. I'm relatively new to 3D Modelling and I've got a question regarding Box Unwrapping in 3Ds Max 2017. The doesn't work the way it should I guess. The Box Unwrap behaves the same as I would use a Plane Unwrap from all 6 sides and put them in the UV Space. As you can see, each side is separately in the UV Space. As…
Hi everybody, sorry to bother but I'm quite stuck for the rendering of my very first animation within Maya 2017 . The rendering process just take too much time : In 8 hours, it only rendered 27 frames (on 600 ) witch mean that it will take a total of 8 days to render (which is waaaaaay too long ) . My camera sampling in on…
SOLUTION Ok! I found the real cause of the problem. The real cause is that Designer is exporting the Textures out at 16bit. Even if you set the Output Format to 8 Bits per Chanel it gives not a flying cluck. The real solution is annoying still a pretty hacky fix, but it works none the less. The solution is to put a node in…
quad chamfer plugin and chamfer modifier in 2016+ are really powerful and none destructive. so many options for how to select edges and how to chamfer them. for me it's always been about modifier stack that kept me coming back to Max but i do really like the way certain tools work in Maya and the marking menus are better…
Why are you using boxes? There is the option to make the grid spacing 10cm each and you can change the grid settings to snap on grid only. Both of these are in the Grids and Snap settings. if you want to have this in perspective view something like this might help you…
Hey Olli., glad to see
you back on this thread and thank you very much for taking the time to look
into this. So to answer your
questions, I'm using Photoshop CC 2017. I tried to run the script on a single
XML file and the behavior is pretty much like you described, although it's hard
to tell if there is actually 2…